Search found 14 matches
- Thu Jul 20, 2017 1:34 pm
- Forum: Development
- Topic: Manipulate Joystick Data
- Replies: 20
- Views: 19514
Re: Manipulate Joystick Data
Hey Matlo, thank you that you always want to help. But I know you didn't have much time, so I decided to work it out on my own. And I had success on the code part. But at the moment I have some general problems with GIMX. Maybe you can help me with that, because it is more related to your project. I...
- Wed Jul 05, 2017 4:07 pm
- Forum: Development
- Topic: Manipulate Joystick Data
- Replies: 20
- Views: 19514
Re: Manipulate Joystick Data
Hey Matlo,
Am I able to send the code to a private mail for you? Or a GIMX-Support mail?
Thanks in advance
AND_1
Am I able to send the code to a private mail for you? Or a GIMX-Support mail?
Thanks in advance
AND_1
- Fri Jun 30, 2017 11:04 am
- Forum: Development
- Topic: Manipulate Joystick Data
- Replies: 20
- Views: 19514
Re: Manipulate Joystick Data
Hi Matlo, Thank you for your response. I am sorry to take this much time from you. But now I am on a point, that I am not sure if this is a possible solution for me. I made the Byte-Array and I am sending it via UDP-Socket to the IP:Port (127.0.0.1:51914) . But it seems to have the same latency issu...
- Wed Jun 21, 2017 5:38 pm
- Forum: Development
- Topic: Manipulate Joystick Data
- Replies: 20
- Views: 19514
Re: Manipulate Joystick Data
Hi Matlo, until now I made a function which builds a String that contains the Linux commands (e.g. gimx --event "rel_axis_0(32767)" --dst 127.0.0.1:51914) and when I start this c-programm it executes the String as a terminal command using the execv-funktion. It works but I have massive lat...
- Fri Jun 16, 2017 12:35 pm
- Forum: Development
- Topic: Manipulate Joystick Data
- Replies: 20
- Views: 19514
Re: Manipulate Joystick Data
Hi Matlo, I have a function, which generates the byte array, but now I am not sure how to send this report to GIMX. Is there a specific function from GIMX to send it? Or how I am going to do this? Or do I need to write this function? Maybe you can give me an advice how to do that and what I need to ...
- Mon Jun 12, 2017 3:24 pm
- Forum: Development
- Topic: Manipulate Joystick Data
- Replies: 20
- Views: 19514
Re: Manipulate Joystick Data
Thanks Matlo. I have a C-Funktion which prints first: The event type, afterwards the array length and finally the value of the axes. Does it work with the printf-statement, that GIMX can understand the report? Or do I need to have a send-function for the report? How can I get my bytes into the repor...
- Mon Jun 12, 2017 1:51 pm
- Forum: Development
- Topic: Manipulate Joystick Data
- Replies: 20
- Views: 19514
Re: Manipulate Joystick Data
Hi Matlo, Thanks for your answer. So I did a programm to Read Joystick data from /dev/input/js* and print it to console. Now I am wondering how to use the Network API. I don't really understand how it works and what I need to do. The IP:port arguement is what I don't get. Which adresses are meant? D...
- Fri Jun 09, 2017 1:29 pm
- Forum: Development
- Topic: Manipulate Joystick Data
- Replies: 20
- Views: 19514
Re: Manipulate Joystick Data
Hi Matlo, thanks for replying with that frequency. :) But I want to do something different. I could send you a png-file of my project. I want to catch the data while GIMX is running and send them with CAN to another device, where these datas will be modified. So I need the data coming from the G27 w...
- Wed Jun 07, 2017 3:45 pm
- Forum: Development
- Topic: Manipulate Joystick Data
- Replies: 20
- Views: 19514
Re: Manipulate Joystick Data
Thanks for your fast replies. But I think there is a missunderstanding. I want to catch the data while GIMX is running and modify them before they were send over the USB-Adapter. So I want to catch the data from the G27, modify them and then send the new data using your USB-Adapter. So that there ar...
- Wed Jun 07, 2017 2:48 pm
- Forum: Development
- Topic: Manipulate Joystick Data
- Replies: 20
- Views: 19514
Re: Manipulate Joystick Data
Hi Matlo, I am using a G27 Wheel (Original Gaming Wheel) which is stucked in a Raspberry Pi3 USB Port. Then I connect my laptop with the Raspberry using your USB-Adapter. GIMX is running on the PI. So I suppose that the Signal of my G27 is going through the Raspberry into my laptop. Because I was ab...