Search found 68 matches

by Zero
Thu Dec 01, 2011 9:08 am
Forum: Development
Topic: Development resources
Replies: 20
Views: 90813

Re: Development resources

I've compiled the latest version of GIMX :o
The code is amazingly clean and I've also noticed some lovely new icons :lol:

FPSConfig is cool too, but I love lists more :D
by Zero
Wed Nov 30, 2011 10:19 pm
Forum: Development
Topic: Code question
Replies: 31
Views: 33370

Re: Code question

@Zero True and that's where c# shines, I agree :) We can make nice guis for the core functionality written in unmanaged code compiled in dlls, if Matlo wants to go that way. Did you watch the video where Anders is introducing c# 5.0 and the roslyn project? It's so awesome! You can import c# code an...
by Zero
Wed Nov 30, 2011 6:26 pm
Forum: Development
Topic: Code question
Replies: 31
Views: 33370

Re: Code question

@Matlo Regarding the full port your right, it indeed dose not support a lot of GIMX functionality and I've already stated that I wont even bother adding it. The project has no particular aim, I'm just messing around. Pff configuration editor :) That would be Notepad++ or a small console app that ge...
by Zero
Wed Nov 30, 2011 2:30 am
Forum: Development
Topic: Code question
Replies: 31
Views: 33370

Re: Code question

I see. I thought you wanted to wrap some functionalites, for instance the input. A total port would be nice, if you had the time 8-) It already is a "total port" :shock: Did you even look at the code? I agree its a mess! :oops: with all the testing and unfinished leads :lol: but its way a...
by Zero
Mon Nov 28, 2011 7:03 pm
Forum: Support
Topic: Speech Recognition
Replies: 5
Views: 5997

Re: Speech Recognition

Actually ... it kinda ... works with the current version :) :D

At least under windows ... just tested it with v23.

However the hardware is somewhat troublesome to put together :( and it also doesn't work well within all games (resistance 3, and other) :(
by Zero
Mon Nov 28, 2011 6:25 pm
Forum: Development
Topic: Code question
Replies: 31
Views: 33370

Re: Code question

No, not yet. My time is way too limited for another project right now. I'm currently still on uni, next to working on a major project as hobby, doing some freelance work and rl. Cool, its been ages since I've played freelancer. :roll: Hmm, I don't like wrappers for the native code. They're always g...
by Zero
Wed Nov 23, 2011 10:50 pm
Forum: Development
Topic: Smart Controller
Replies: 4
Views: 6281

Re: Smart Controller

So how is work going? Don't you know that on Windows we can't modify bluetooth stack and this mean that there is no Sixaxis Emu over Bluetooth for Windows? I've stalled for the moment. I need to do some major re-factoring but I'm short on time :cry: Also yes .. no BT for windows ... not even gonna ...
by Zero
Wed Nov 23, 2011 10:45 pm
Forum: Support
Topic: Saints Row The Third problems
Replies: 9
Views: 8743

Re: Saints Row The Third problems

McKack wrote:I have no [similar] problems with Killzone 3, did you perhaps mean Resistance 3? (I know of all the issues and I've read all the threads here ;) )
Yes, Resistance 3, sorry :P
by Zero
Mon Nov 21, 2011 8:06 pm
Forum: Support
Topic: Saints Row The Third problems
Replies: 9
Views: 8743

Re: Saints Row The Third problems

Similar issue with killzone 3. Issue 99

Most likely it will work with the bluetooth emulator.
by Zero
Sat Nov 19, 2011 1:50 am
Forum: Development
Topic: Code question
Replies: 31
Views: 33370

Re: Code question

I've had a look at mono a long time ago but I don't feel like using it, I'm only "gaming" on the Win platform anyway.

Besides I have very little to no time to work on improving the actual code.

Fell like adding to the project?