Search found 68 matches
- Fri Aug 19, 2011 5:12 pm
- Forum: Development
- Topic: Code question
- Replies: 31
- Views: 33471
Re: Code question
oh well its just to clear some things up on how to use the controller. I'm not 100% sure on the structure that needs to be sent to the controller (teensy++), values and stuff. I'm not a master in C/C++ and in my view some things did not add up. I wana build my own application to talk to the controll...
- Thu Aug 18, 2011 11:20 pm
- Forum: Development
- Topic: Code question
- Replies: 31
- Views: 33471
Re: Code question
I would but sadly I don't know anything about the communication process between the 360 controller and the console. I do know that the 360 controller uses wifi not Bluetooth and the communication is probably some MS proprietary protocol. I'll probably get a ps3 with the new price drop :roll: I reall...
- Thu Aug 18, 2011 8:43 pm
- Forum: Development
- Topic: Code question
- Replies: 31
- Views: 33471
Re: Code question
hello
I really like the development forum
I wish Matlo would come by more often
I really like the development forum
I wish Matlo would come by more often
- Thu Aug 18, 2011 7:17 am
- Forum: Development
- Topic: Code question
- Replies: 31
- Views: 33471
Re: Code question
I'm sorry about the double post. Ok I understand :) Tank you :D I have an additional question. The struct from Joystick.h is: typedef struct { int16_t X; int16_t Y; int16_t Z; int16_t Rz; int16_t Hat; uint16_t Bt; } USB_JoystickReport_Data_t; is that 16bits x 6 = 96 bits? and int16_t can take values...
- Wed Aug 17, 2011 9:02 pm
- Forum: Development
- Topic: Code question
- Replies: 31
- Views: 33471
Code question
Hello guys I have a few code questions. I don't see a development form section so I guess I'll post here. :? I've been looking at the emulator code, I see that you're sending the structure s_report_data that's got the X,Y,Z and Rz? axis ( I don't know what the Z and Rz axis stand for O.o) ... anyway...
- Tue Aug 16, 2011 10:02 pm
- Forum: Development
- Topic: OOP version
- Replies: 4
- Views: 6290
Re: OOP version
well, no particular point.
But it would be cool. Tho there's more overhead when the app is done improving things on OOP based apps is easy.
But it would be cool. Tho there's more overhead when the app is done improving things on OOP based apps is easy.
- Tue Aug 16, 2011 9:28 pm
- Forum: Development
- Topic: OOP version
- Replies: 4
- Views: 6290
OOP version
I'd like to suggest a version of the controller USB tool coded in Java or C#. I've been following this project for some time but because I have a xbox and not a ps3 I've always got stooped in my tracks (laziness dose not count :P ). However recently I've gathered up and assembled the components for ...
- Tue Aug 16, 2011 9:13 pm
- Forum: Introduce Yourself
- Topic: Hello
- Replies: 3
- Views: 4963
Hello
Basic hello