Search found 14 matches
- Wed Feb 15, 2012 5:38 pm
- Forum: Development
- Topic: Compile error: SDL.h
- Replies: 3
- Views: 6303
Re: Compile error: SDL.h
Looks like the makefile is expecting the libsdl dir to be outside the GIMX dir. In the core Makefile for example I see INC as being defined to look ../../libsdl. So you may want to change the instructions to account for that... or the makefile(s). Whichever is easier. I see some libusb errors now.. ...
- Wed Feb 15, 2012 4:30 pm
- Forum: Development
- Topic: Compile error: SDL.h
- Replies: 3
- Views: 6303
Compile error: SDL.h
I followed the steps verbatim from the wiki but I get the following errors during the final compile: In file included from src/event_catcher.cpp:1:0: include/event_catcher.h:3:21: fatal error: SDL/SDL.h: No such file or directory compilation terminated. In file included from include/ConfigurationFil...
- Tue Feb 14, 2012 12:39 pm
- Forum: Introduce Yourself
- Topic: ajcrm125 from MA
- Replies: 4
- Views: 7160
Re: ajcrm125 from MA
Agreed. If this mode is to be used for any other game it should have a name that is more universal.
Ill start getting a build environment up so I can start coding.
Ill start getting a build environment up so I can start coding.
- Mon Feb 13, 2012 10:44 pm
- Forum: Introduce Yourself
- Topic: ajcrm125 from MA
- Replies: 4
- Views: 7160
ajcrm125 from MA
Hey All, My name is Adam and I'm an embedded systems guy. I do hardware and software development and classic arcade game repair. I've since acquired an Eagle Eye for the PS3 but there's several features that seem to be missing. I'm hoping to encorporate these into gimx if they don't already exist: h...