Angle snapping

Talk About Anything XBOX 360 here
Post Reply
szlovak
Posts: 9
Joined: Tue Mar 03, 2015 7:50 pm

Angle snapping

Post by szlovak » Wed Mar 04, 2015 3:23 pm

Hello

I think Gimx is quite nice project, it is cheap and has a lot of possibilities to customize. After few hours of playing and tweaking it I just couldn't find a setting that there is no angle snapping (angle correction). I assume that it's connected to dead zone settings and algorithm for mouse to controller translation , but there is so few settings like one dead zone for x axis and one for y that you really can't make it better . I use Abysus mouse @ 1800DPI that is one of the best out there , for sure I have no problem with it and this mouse hasn't got any correction. No matter what dead zone I choose I can't get the circular movement .Compared to Eagle Eye it's very poor. EE has more settings for dead zones than these contained in Gimx. Of course fragging experience is good, especially de-acceleration of original acceleration contained in games makes control even easier, this one works in some way better than this in EE. But regarding angle snapping, am I doing something wrong?
Last edited by szlovak on Sun Mar 15, 2015 12:31 pm, edited 1 time in total.

User avatar
Matlo
Posts: 4451
Joined: Wed Jul 06, 2011 7:01 am
Location: France
Contact:

Re: Angle snapping

Post by Matlo » Wed Mar 04, 2015 8:03 pm

Hi,

I think you missed the fact that you should set the mouse at its max DPI value:
http://gimx.fr/wiki/index.php?title=Mai ... ming_mouse

After increasing the mouse DPI you can convert the sensitivity using gimx-fpsconfig or gimx-config.
GIMX creator Donate Shop

szlovak
Posts: 9
Joined: Tue Mar 03, 2015 7:50 pm

Re: Angle snapping

Post by szlovak » Wed Mar 04, 2015 9:21 pm

thanks, indeed it has much influence

Post Reply