I'd like to suggest a version of the controller USB tool coded in Java or C#.
I've been following this project for some time but because I have a xbox and not a ps3 I've always got stooped in my tracks (laziness dose not count ). However recently I've gathered up and assembled the components for the controller and I wana start punting something together.
Anyone else feels like migrating the code to OOP language?
OOP version
Re: OOP version
well, no particular point.
But it would be cool. Tho there's more overhead when the app is done improving things on OOP based apps is easy.
But it would be cool. Tho there's more overhead when the app is done improving things on OOP based apps is easy.
Re: OOP version
This depends on the developer skills. And it's easy to make crappy code in OOP.Zero wrote:But it would be cool. Tho there's more overhead when the app is done improving things on OOP based apps is easy.
Only the core app is 100% C. The GUIs are already written in OOP (C++).
GIMX creator