Roccat Tyon btw. 2 mice

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DalaiLama
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Joined: Tue Oct 21, 2014 3:07 pm

Roccat Tyon btw. 2 mice

Post by DalaiLama »

The Roccat Tyon has a "joystick" on the left side of it. I thought it would be usefull to use this for Jets, but it is not working as i thought it would. It is getting detected perfectly, the only problem is that if I use it (down/up) and make a move with the mouse it will stop. So if I use this paddle and accidently move the mouse a little bit it stops the move (?command?) of the paddle. Someway to fix this?
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Matlo
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Re: Roccat Tyon btw. 2 mice

Post by Matlo »

Hi,
Please install jstest-gtk and check if you get the same behavior (I'm assuming you are using Ubuntu).
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DalaiLama
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Re: Roccat Tyon btw. 2 mice

Post by DalaiLama »

Hi,
Yes, I am using Ubuntu. I installed it and its still not working, at the options you cab recalibrate the paddle, but nothing usefull else. Thx for the fast response
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Matlo
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Re: Roccat Tyon btw. 2 mice

Post by Matlo »

Check if you get the same behavior in jstest-gtk (open the tool, select the right joystick, move it, and move the mouse).
This will tell us if the problem lies in gimx or not.
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DalaiLama
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Re: Roccat Tyon btw. 2 mice

Post by DalaiLama »

Its GIMX fault. Did you ever thought about selling GIMX? I mean in CoD it works perfectly, just in BF its stuttering a bit....
DalaiLama
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Re: Roccat Tyon btw. 2 mice

Post by DalaiLama »

*push*
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Matlo
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Re: Roccat Tyon btw. 2 mice

Post by Matlo »

Hi,
Sorry for the delay.
Please post the content of your config file inside a code tag.
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DalaiLama
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Re: Roccat Tyon btw. 2 mice

Post by DalaiLama »

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="8200" type="Sixaxis">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="1.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_12" label="Fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_11" label="Aim">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_14" label="Melee">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_9" label="Jump, Vault">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="Reload, Pick up">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X4"/>
        </button>
        <button id="abs_axis_16" label="Crouch, Prone">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X3"/>
        </button>
        <button id="abs_axis_7" label="Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="HOME"/>
        </button>
        <button id="abs_axis_1" label="Pause">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="ESCAPE"/>
        </button>
        <button id="abs_axis_2" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_0" label="Scoreboard">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_15" label="Sprint">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_13" label="Grenade">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LALT"/>
        </button>
        <button id="abs_axis_8" label="Interact">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_5" label="Fire mode">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELDOWN"/>
        </button>
        <button id="abs_axis_3" label="Flashlight">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELUP"/>
        </button>
        <button id="abs_axis_6" label="Class gadget">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="END"/>
        </button>
        <button id="abs_axis_4" label="Teamplay gadget">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_3" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="PAGEUP"/>
        </button>
        <button id="abs_axis_5" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="PAGEDOWN"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_2" label="">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="35" multiplier="9.43" exponent="0.35" shape="Circle"/>
        </axis>
        <axis id="rel_axis_3" label="">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="35" multiplier="14.14" exponent="0.35" shape="Circle"/>
        </axis>
        <axis id="rel_axis_1-" label="Move forward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="Move back">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0-" label="Strafe left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_0+" label="Strafe right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_3" label="">
          <device type="joystick" id="0" name="ROCCAT ROCCAT Tyon Black"/>
          <event type="axis" id="1" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
        </axis>
      </axis_map>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="1.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_12" label="Fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_11" label="Aim">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_14" label="Melee">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_9" label="Jump, Vault">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="Reload, Pick up">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X4"/>
        </button>
        <button id="abs_axis_16" label="Crouch, Prone">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X3"/>
        </button>
        <button id="abs_axis_7" label="Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="HOME"/>
        </button>
        <button id="abs_axis_1" label="Pause">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="ESCAPE"/>
        </button>
        <button id="abs_axis_2" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_0" label="Scoreboard">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_15" label="Sprint">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_13" label="Grenade">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LALT"/>
        </button>
        <button id="abs_axis_8" label="Interact">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_5" label="Fire mode">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELDOWN"/>
        </button>
        <button id="abs_axis_3" label="Flashlight">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELUP"/>
        </button>
        <button id="abs_axis_6" label="Class gadget">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="END"/>
        </button>
        <button id="abs_axis_4" label="Teamplay gadget">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_2" label="">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="35" multiplier="9.43" exponent="0.35" shape="Circle"/>
        </axis>
        <axis id="rel_axis_3" label="">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="35" multiplier="14.14" exponent="0.35" shape="Circle"/>
        </axis>
        <axis id="rel_axis_1-" label="Move forward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="Move back">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0-" label="Strafe left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_0+" label="Strafe right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
      </axis_map>
    </configuration>
  </controller>
</root>
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Matlo
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Re: Roccat Tyon btw. 2 mice

Post by Matlo »

Actually it works as expected.
Two controls are mapped to the same axis : the axis 1 of the joystick and the axis y of the mouse.
When you stop the mouse movement you expect the movement to stop, so the axis comes back to 0.
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DalaiLama
Posts: 17
Joined: Tue Oct 21, 2014 3:07 pm

Re: Roccat Tyon btw. 2 mice

Post by DalaiLama »

Is there a way to fix that?
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