Roccat Tyon btw. 2 mice
Roccat Tyon btw. 2 mice
The Roccat Tyon has a "joystick" on the left side of it. I thought it would be usefull to use this for Jets, but it is not working as i thought it would. It is getting detected perfectly, the only problem is that if I use it (down/up) and make a move with the mouse it will stop. So if I use this paddle and accidently move the mouse a little bit it stops the move (?command?) of the paddle. Someway to fix this?
Re: Roccat Tyon btw. 2 mice
Hi,
Please install jstest-gtk and check if you get the same behavior (I'm assuming you are using Ubuntu).
Please install jstest-gtk and check if you get the same behavior (I'm assuming you are using Ubuntu).
GIMX creator
Re: Roccat Tyon btw. 2 mice
Hi,
Yes, I am using Ubuntu. I installed it and its still not working, at the options you cab recalibrate the paddle, but nothing usefull else. Thx for the fast response
Yes, I am using Ubuntu. I installed it and its still not working, at the options you cab recalibrate the paddle, but nothing usefull else. Thx for the fast response
Re: Roccat Tyon btw. 2 mice
Check if you get the same behavior in jstest-gtk (open the tool, select the right joystick, move it, and move the mouse).
This will tell us if the problem lies in gimx or not.
This will tell us if the problem lies in gimx or not.
GIMX creator
Re: Roccat Tyon btw. 2 mice
Its GIMX fault. Did you ever thought about selling GIMX? I mean in CoD it works perfectly, just in BF its stuttering a bit....
Re: Roccat Tyon btw. 2 mice
Hi,
Sorry for the delay.
Please post the content of your config file inside a code tag.
Sorry for the delay.
Please post the content of your config file inside a code tag.
GIMX creator
Re: Roccat Tyon btw. 2 mice
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="8200" type="Sixaxis">
<configuration id="1">
<trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="1.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_12" label="Fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_11" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_14" label="Melee">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_9" label="Jump, Vault">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_10" label="Reload, Pick up">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X4"/>
</button>
<button id="abs_axis_16" label="Crouch, Prone">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X3"/>
</button>
<button id="abs_axis_7" label="Weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="HOME"/>
</button>
<button id="abs_axis_1" label="Pause">
<device type="keyboard" id="0" name=""/>
<event type="button" id="ESCAPE"/>
</button>
<button id="abs_axis_2" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_0" label="Scoreboard">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_15" label="Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_13" label="Grenade">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_8" label="Interact">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_5" label="Fire mode">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELDOWN"/>
</button>
<button id="abs_axis_3" label="Flashlight">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_6" label="Class gadget">
<device type="keyboard" id="0" name=""/>
<event type="button" id="END"/>
</button>
<button id="abs_axis_4" label="Teamplay gadget">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_3" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="PAGEUP"/>
</button>
<button id="abs_axis_5" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="PAGEDOWN"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_2" label="">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="35" multiplier="9.43" exponent="0.35" shape="Circle"/>
</axis>
<axis id="rel_axis_3" label="">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="35" multiplier="14.14" exponent="0.35" shape="Circle"/>
</axis>
<axis id="rel_axis_1-" label="Move forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
<axis id="rel_axis_1+" label="Move back">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0-" label="Strafe left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_0+" label="Strafe right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_3" label="">
<device type="joystick" id="0" name="ROCCAT ROCCAT Tyon Black"/>
<event type="axis" id="1" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
</axis>
</axis_map>
</configuration>
<configuration id="2">
<trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="1.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_12" label="Fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_11" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_14" label="Melee">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_9" label="Jump, Vault">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_10" label="Reload, Pick up">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X4"/>
</button>
<button id="abs_axis_16" label="Crouch, Prone">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X3"/>
</button>
<button id="abs_axis_7" label="Weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="HOME"/>
</button>
<button id="abs_axis_1" label="Pause">
<device type="keyboard" id="0" name=""/>
<event type="button" id="ESCAPE"/>
</button>
<button id="abs_axis_2" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_0" label="Scoreboard">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_15" label="Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_13" label="Grenade">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_8" label="Interact">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_5" label="Fire mode">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELDOWN"/>
</button>
<button id="abs_axis_3" label="Flashlight">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_6" label="Class gadget">
<device type="keyboard" id="0" name=""/>
<event type="button" id="END"/>
</button>
<button id="abs_axis_4" label="Teamplay gadget">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_2" label="">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="35" multiplier="9.43" exponent="0.35" shape="Circle"/>
</axis>
<axis id="rel_axis_3" label="">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="35" multiplier="14.14" exponent="0.35" shape="Circle"/>
</axis>
<axis id="rel_axis_1-" label="Move forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
<axis id="rel_axis_1+" label="Move back">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0-" label="Strafe left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_0+" label="Strafe right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
</axis_map>
</configuration>
</controller>
</root>
Re: Roccat Tyon btw. 2 mice
Actually it works as expected.
Two controls are mapped to the same axis : the axis 1 of the joystick and the axis y of the mouse.
When you stop the mouse movement you expect the movement to stop, so the axis comes back to 0.
Two controls are mapped to the same axis : the axis 1 of the joystick and the axis y of the mouse.
When you stop the mouse movement you expect the movement to stop, so the axis comes back to 0.
GIMX creator
Re: Roccat Tyon btw. 2 mice
Is there a way to fix that?