DFGT pedals sesitivity problem.

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Novak011
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DFGT pedals sesitivity problem.

Post by Novak011 » Sat Jan 06, 2018 3:49 am

Hello,
I have problem with pedals on my dfgt. Im using standard config from gimx. Gas and break goes 100% in game when peddals are in middle way, its not accurate and hard to get used to it. Any chance to "calibrate" it?

Sorry for my bad london, and thanks for good work with gimx. Love it.

Spoiler
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Re: DFGT pedals sesitivity problem.

Post by Spoiler » Sat Jan 06, 2018 3:37 pm

Yeah, I too discover that pedals are sensitive but I have Logitech G27. Standard config isn't quite right I think. Like pressing 70% irl equals 100% in-game so playing with abs off is too dificult or rather impossible.
After trials and errors I find these settings with GT Sport's braking and throttle indicators.
Brake axis = 0.0048 (Default = 0.008)
Throttle axis = 0.0074 (Default = 0.008)

So try decrease sensitivity values. And don't worry my manchester is bad too.


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GoDlike
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Re: DFGT pedals sesitivity problem.

Post by GoDlike » Sun Jan 07, 2018 1:54 pm

Thanks for finding problem. Could you provide us your config so we can fix the default one?
My hardware: Xbox 360 S "Trinity" RGH | PS3 Slim CFW 4.80 | PS4 5.50 | Mouse: 8 years old Gigabyte M8000x :mrgreen:
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Matlo
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Re: DFGT pedals sesitivity problem.

Post by Matlo » Sun Jan 07, 2018 3:34 pm

The easiest way is to calibrate the pedals at the OS level.
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Spoiler
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Re: DFGT pedals sesitivity problem.

Post by Spoiler » Mon Jan 08, 2018 6:16 am

I've tried to draw a giagram. I hope it's easy to understand. As you see if your value is wrong in config there are 2 problems clipping or deadzone.
Clipping when in-game axis reaches 100% before you full pressed a pedal.
Deadzone when you full pressed a pedal but in game it doesn't reach 100%.


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GoDlike
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Re: DFGT pedals sesitivity problem.

Post by GoDlike » Mon Jan 08, 2018 12:50 pm

Did u try to play with DZ and sensitivity values?
My hardware: Xbox 360 S "Trinity" RGH | PS3 Slim CFW 4.80 | PS4 5.50 | Mouse: 8 years old Gigabyte M8000x :mrgreen:
My Steam: http://steamcommunity.com/id/Godlike_RU/ | PSN: GoDlike_RU

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Matlo
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Re: DFGT pedals sesitivity problem.

Post by Matlo » Mon Jan 08, 2018 2:28 pm

I would not call that a deadzone. The common definition of a deadzone is an input motion range near the rest position, that does not result in any in-game movement.

I think the issue is tied to the hardware, and it will very likely vary between two units of the same wheel model.
The recommended way to proceed is to calibrate the wheel axes at the OS level, and to keep the default sensitivity values.
On Windows the calibration can be performed using joy.cpl.
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