[Project] Battlefield 1 (PS4)

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DoM__
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[Project] Battlefield 1 (PS4)

Post by DoM__ » Tue Dec 27, 2016 10:44 am

Update: 03.01.2017 - Topic changed from request to project
-----------------------------------------------------------------------

Hello everybody :D

I'm actually looking for a nice Battlefield 1 config.
If someone has a good one please share the ingame sensitivity settings with us too.

I'm trying to create one by myself, but the movements are really not similar to pc gaming.

Thank you guys ! :mrgreen:
PS4 - DIY Adapter - RPi2 - Lioncast LM20 16400dpi - Logitech G510

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DoM__
Posts: 32
Joined: Fri Aug 21, 2015 10:52 am
Location: Switzerland

Re: [Project] Battlefield 1 (PS4)

Post by DoM__ » Tue Jan 03, 2017 7:18 am

Hi Guys
I'm trying to develop a good config for Battlefield 1 for the PS4.

I will post my configs here with a small Info of the state.
It would be great if you will work on this config too and share it with us ! :D

Info:
- Soldier sensitivy is set to 100%
- Aiming help disabled
- Slow down on targets disabled

The mouse movement by walking and hipfire is working very well (in my opinion :mrgreen: ).
Aiming for example with a sniper rifle is feeling a bit difficult (the small actions - aim on the head slowly)

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="6400" type="DS4">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_16" label="Knife">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X2"/>
        </button>
        <button id="abs_axis_15" label="Run/Sprint">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_14" label="Shoot">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_13" label="Zoom / Aim">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_12" label="Mark opponent">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_11" label="Grenade">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_10" label="Reload / Actions">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="Jump">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="Crouch / Lay">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_7" label="Change Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_6" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_5" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="4"/>
        </button>
        <button id="abs_axis_4" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_3" label="Gas mask">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_2" label="PS Button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="Options">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_0" label="Share">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKQUOTE"/>
        </button>
        <button id="abs_axis_17" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="button" id="15"/>
        </button>
        <button id="abs_axis_10" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_9" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="button" id="0"/>
        </button>
        <button id="abs_axis_8" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_7" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_11" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="button" id="9"/>
        </button>
        <button id="abs_axis_12" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="button" id="10"/>
        </button>
        <button id="abs_axis_0" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="button" id="4"/>
        </button>
        <button id="abs_axis_1" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="button" id="6"/>
        </button>
        <button id="abs_axis_15" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="button" id="7"/>
        </button>
        <button id="abs_axis_16" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="button" id="8"/>
        </button>
        <button id="abs_axis_2" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="button" id="5"/>
        </button>
        <button id="abs_axis_3" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="button" id="11"/>
        </button>
        <button id="abs_axis_4" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="button" id="14"/>
        </button>
        <button id="abs_axis_5" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="button" id="12"/>
        </button>
        <button id="abs_axis_6" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="button" id="13"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="27" multiplier="11.27" exponent="0.38" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="27" multiplier="11.27" exponent="0.38" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="Walk left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="Walk backwards">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="Walk right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="Walk forward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_0" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="axis" id="0" dead_zone="0" multiplier="0.004" exponent="1.00" shape=""/>
        </axis>
        <axis id="rel_axis_1" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="axis" id="1" dead_zone="0" multiplier="0.004" exponent="1.00" shape=""/>
        </axis>
        <axis id="rel_axis_2" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="axis" id="2" dead_zone="0" multiplier="0.004" exponent="1.00" shape=""/>
        </axis>
        <axis id="rel_axis_3" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="axis" id="3" dead_zone="0" multiplier="0.004" exponent="1.00" shape=""/>
        </axis>
        <axis id="abs_axis_13" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="axis" id="4" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
        </axis>
        <axis id="abs_axis_14" label="">
          <device type="joystick" id="0" name="PS4 Controller"/>
          <event type="axis" id="5" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_16" label="Knife">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X2"/>
        </button>
        <button id="abs_axis_15" label="Run/Sprint">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_14" label="Shoot">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_13" label="Zoom / Aim">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_12" label="Mark opponent">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_11" label="Grenade">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_10" label="Reload / Actions">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="Jump">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="Crouch / Lay">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_7" label="Change Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_6" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_5" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="4"/>
        </button>
        <button id="abs_axis_4" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_3" label="Gas mask">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_2" label="PS Button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="Options">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_0" label="Share">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKQUOTE"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="1" multiplier="8.78" exponent="0.40" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="1" multiplier="8.78" exponent="0.40" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="Walk left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="Walk backwards">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="Walk right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="Walk forward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>
Please share your improvements, if you find some! :D
PS4 - DIY Adapter - RPi2 - Lioncast LM20 16400dpi - Logitech G510

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Matlo
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Re: [Project] Battlefield 1 (PS4)

Post by Matlo » Tue Jan 03, 2017 1:17 pm

The dead zone and the sensitivity of the mouse axes in the second profile seem low.
Did you calibrate the second profile?
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DoM__
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Re: [Project] Battlefield 1 (PS4)

Post by DoM__ » Wed Jan 04, 2017 1:20 pm

No the second Profile isn't calibrated yet.

At the moment im reading through the wiki for this part (and translate as many as i can to german ^^).

I'm a bit confused about your question or my personal understanding :oops:.
For this config i have used the empty Dualshock4 config and edited this one.

And for the hip-fire I haven't calibrated anything?

Thanks for your Reply :D

------------------------------
Supplement:

I was researching on the internet for the calibration.
As a result i found this video for the Cronus MAX: https://www.youtube.com/watch?v=fOEviQMR2-A

Is GIMX able to do a circle test like in the video @1:10min?
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Matlo
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Re: [Project] Battlefield 1 (PS4)

Post by Matlo » Wed Jan 04, 2017 8:06 pm

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DoM__
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Re: [Project] Battlefield 1 (PS4)

Post by DoM__ » Thu Jan 05, 2017 7:13 am

Thanks Matlo

Yesterday evening i was testing the calibration, but my ingame movement went to crazy during the test.
I will do some more further tests and share my config if I can get a better one :D
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DoM__
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Re: [Project] Battlefield 1 (PS4)

Post by DoM__ » Mon Jan 16, 2017 2:16 pm

Hi Matlo unfortunately my last post is lost, i have seen there was an outage with the hosting ^^

So because of this im writing my questions again :lol: .

I tried to calibrate my profile again.

Here are some details:
- I used the Dualshock4.xml to adjust it to my liking for BF1
- Next step was trying to calibrate the profile.

So i have done every step in the calibration tutorial.
But I'm not sure whats the best result for the circle test?
Should the circle be big or small ? or even medium? or only a circle instead of an egg ? :mrgreen:

When i start the mouse acceleration test, is my actual scope/sight the start point ?
Because it moves first right, then left, then right again, and so on, and i can't find a value that points near to my start point.

Are there some default values for calibrating ?

PS: the config seems better than the last time, i will share it after a successfull calibrating ^^

Thanks :D
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Matlo
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Re: [Project] Battlefield 1 (PS4)

Post by Matlo » Tue Jan 17, 2017 9:29 pm

Ideally, it should make a circle whatever the radius/speed.
Keep in mind that perfect translation is often hard to obtain due to game input mechanics.
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Re: [Project] Battlefield 1 (PS4)

Post by DoM__ » Thu Jan 19, 2017 10:15 am

Thanks Matlo.

I will give it another try ^^

For BF1 its really difficult to make a nice config.. (e.g. CoD is easy peasy ^^)

My Profile is now very nice for sniper rifles, but for an assault rifle its horrible XD

I'm thinking about to make 4 profiles 2x(Hip+ADS) for every class in BF1 :mrgreen:

It would be cool e.g. F1: Profile1 (Assault), F2 Profile3 (Medic), and so on :D

But i don't know if this is possible - Switchback with right mouse button ?
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Re: [Project] Battlefield 1 (PS4)

Post by DoM__ » Thu Feb 02, 2017 2:02 pm

Hi Together.

So for me i got now a nice config :mrgreen:

If its not possible to aim really slow, play with the in-game deadzone (mine is set to 20 with mouse DPI 6400)


It's possible that you are having fun with it too ^^

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="6400" type="DS4">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_16" label="">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X4"/>
        </button>
        <button id="abs_axis_15" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_14" label="">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_13" label="">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_12" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_11" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_10" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_7" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_6" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_5" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="4"/>
        </button>
        <button id="abs_axis_4" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_3" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_2" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_0" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKQUOTE"/>
        </button>
        <button id="abs_axis_17" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="27" multiplier="4.51" exponent="0.66" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="26" multiplier="5.01" exponent="0.66" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_16" label="">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X4"/>
        </button>
        <button id="abs_axis_15" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_14" label="">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_13" label="">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_12" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_11" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_10" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_7" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_6" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_5" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="4"/>
        </button>
        <button id="abs_axis_4" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_3" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_2" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_0" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKQUOTE"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="26" multiplier="2.94" exponent="0.66" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="26" multiplier="3.67" exponent="0.66" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>
PS4 - DIY Adapter - RPi2 - Lioncast LM20 16400dpi - Logitech G510

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