[PS4] Doom 2016

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kaiba_seto2004
Posts: 553
Joined: Sat Jul 15, 2017 9:15 am

[PS4] Doom 2016

Post by kaiba_seto2004 »

Hi everyone,

I wanna share my config for Doom 2016 which was a good fps game. I spent over 2 hours for this so I feel so happy for sharing it with you guys.
Have fun ;)

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="4000" type="DS4">
    <configuration id="1">
      <trigger type="mouse" id="1" name="HID-compliant mouse" button_id="BUTTON_RIGHT" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="HID-compliant mouse" id="3" mode="Aiming" buffer_size="2" filter="0"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_0" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_2" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="b"/>
        </button>
        <button id="abs_axis_3" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_4" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_5" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_6" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_7" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_X1"/>
        </button>
        <button id="abs_axis_8" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_9" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_X2"/>
        </button>
        <button id="abs_axis_11" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_12" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_13" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_14" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_15" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_16" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_17" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="BACKQUOTE"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="axis" id="y" dead_zone="22" multiplier="12.26" exponent="0.33" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="axis" id="x" dead_zone="22" multiplier="9.50" exponent="0.33" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="s"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="1" name="HID-compliant mouse" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="HID-compliant mouse" id="3" mode="Aiming" buffer_size="2" filter="0"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_0" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_2" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="b"/>
        </button>
        <button id="abs_axis_3" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_4" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_5" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_6" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_7" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_X1"/>
        </button>
        <button id="abs_axis_8" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_9" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_X2"/>
        </button>
        <button id="abs_axis_11" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_12" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_13" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_14" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_15" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_16" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_17" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="BACKQUOTE"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="axis" id="y" dead_zone="28" multiplier="20.10" exponent="0.30" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="axis" id="x" dead_zone="28" multiplier="15" exponent="0.30" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="s"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="3">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="HID-compliant mouse" id="3" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_0" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="F2"/>
        </button>
        <button id="abs_axis_1" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_2" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="F1"/>
        </button>
        <button id="abs_axis_3" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="UP"/>
        </button>
        <button id="abs_axis_4" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_5" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="DOWN"/>
        </button>
        <button id="abs_axis_6" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_7" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_8" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_9" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_11" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_12" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_13" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_14" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_15" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_16" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="v"/>
        </button>
        <button id="abs_axis_17" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="BACKQUOTE"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="axis" id="y" dead_zone="28" multiplier="2.74" exponent="0.64" shape=""/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="axis" id="x" dead_zone="28" multiplier="1.90" exponent="0.64" shape=""/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="s"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>
PS4 enthusiast.
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GoDlike
Posts: 1318
Joined: Thu Apr 28, 2016 12:47 pm
Location: Poland

Re: [PS4] Doom 2016

Post by GoDlike »

Thanks. We are always happy when someone shares new config for all of us!

How would you rate playability of this config? Im talking about mouse smoothness and overall experience using mouse in this game. We're making new config system and this data will be required for new configs.

Regards
My hardware: PS3 Slim CFW 4.80 | PS4 Pro 500 Million LE | PS5 | Xbox Series X
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike
User avatar
kaiba_seto2004
Posts: 553
Joined: Sat Jul 15, 2017 9:15 am

Re: [PS4] Doom 2016

Post by kaiba_seto2004 »

I would say it's 5/5 :P It was like PC IMO. Doom PS4 is really a great game in input mechanics.
PS4 enthusiast.
User avatar
GoDlike
Posts: 1318
Joined: Thu Apr 28, 2016 12:47 pm
Location: Poland

Re: [PS4] Doom 2016

Post by GoDlike »

Thanks. I'll add this info to the new Index we're preparing :) Rate Paladins playability too please.
My hardware: PS3 Slim CFW 4.80 | PS4 Pro 500 Million LE | PS5 | Xbox Series X
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike
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Matlo
Posts: 5768
Joined: Wed Jul 06, 2011 7:01 am
Location: France
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Re: [PS4] Doom 2016

Post by Matlo »

I noticed a third profile that looks useless since it does not have any trigger.
The trigger for the first profile also seems useless.

Is the mouse filtering necessary?
GIMX creator
User avatar
kaiba_seto2004
Posts: 553
Joined: Sat Jul 15, 2017 9:15 am

Re: [PS4] Doom 2016

Post by kaiba_seto2004 »

Hi Matlo,

I forgot to delete the third profile which was saved from another game config :)
As you said, I had a little confusing with profile trigger but I think it good by now.
About mouse filtering, I feel comfortable in using it. No laggy, quick respond.
PS4 enthusiast.
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Matlo
Posts: 5768
Joined: Wed Jul 06, 2011 7:01 am
Location: France
Contact:

Re: [PS4] Doom 2016

Post by Matlo »

I pushed this config to the official repository. I removed third profile and device names. Thanks for sharing!
GIMX creator
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