I did some more research about the circletest in the internet.
There I found a youtube video which exactly is the same result as for my circle test
http://www.youtube.com/watch?v=28pMbInmce8&t=8m57s
As you can see, it seems that the crosshair is touching the borders.
Any ideas ?
PS: first beta config is on second post
[Project] CoD WW II (PS4)
Re: [Project] CoD WW II (PS4)
PS4 - DIY Adapter - RPi2 - Lioncast LM20 16400dpi - Logitech G510
Re: [Project] CoD WW II (PS4)
Does this also happen if you increase the radius by a factor of 2?
GIMX creator
Re: [Project] CoD WW II (PS4)
Hi Matlo
If I understand you correctly you want me to change radius from default 512 to 1024 ?
I tried this already, written in a few posts before.
Thanks.
If I understand you correctly you want me to change radius from default 512 to 1024 ?
I tried this already, written in a few posts before.
https://gimx.fr/forum/viewtopic.php?f=9&t=2300#p12852radius:
- cant recognize any change? values tested from about 200 to 1024
Thanks.
PS4 - DIY Adapter - RPi2 - Lioncast LM20 16400dpi - Logitech G510
Re: [Project] CoD WW II (PS4)
No problem mate
So has anyone an idea how we can resolve this?
PS: I'm continously testing different settings etc. and probably I will get it working, better late then never
So has anyone an idea how we can resolve this?
PS: I'm continously testing different settings etc. and probably I will get it working, better late then never
PS4 - DIY Adapter - RPi2 - Lioncast LM20 16400dpi - Logitech G510
Re: [Project] CoD WW II (PS4)
I think the game applies filtering on the movement.
For example when horizontal movement is 10x greater than the vertical movement, vertical movement is ignored, and when vertical movement is 10x greater than the horizontal movement, horizontal movement is ignored.
Check the game options, maybe there is something to disable this.
For example when horizontal movement is 10x greater than the vertical movement, vertical movement is ignored, and when vertical movement is 10x greater than the horizontal movement, horizontal movement is ignored.
Check the game options, maybe there is something to disable this.
GIMX creator
Re: [Project] CoD WW II (PS4)
Hi Matlo
Sorry for the late answer.
I just checked the ingame settings if there is such an option.
But there isn't one.
So if this game uses filtering you said, the circle test im impossible to do alright?
Regards
Sorry for the late answer.
I just checked the ingame settings if there is such an option.
But there isn't one.
So if this game uses filtering you said, the circle test im impossible to do alright?
Regards
PS4 - DIY Adapter - RPi2 - Lioncast LM20 16400dpi - Logitech G510
Re: [Project] CoD WW II (PS4)
Yes if the game applies filtering it is almost impossible to counteract.
GIMX creator
- kaiba_seto2004
- Posts: 553
- Joined: Sat Jul 15, 2017 9:15 am
Re: [Project] CoD WW II (PS4)
Bump
Is this project still in active? I see Cod WW2 a hard case in mouse calibration.
Is this project still in active? I see Cod WW2 a hard case in mouse calibration.
PS4 enthusiast.