[Project] CoD WW II (PS4)

Post or request custom configuration files.
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DoM__
Posts: 33
Joined: Fri Aug 21, 2015 10:52 am
Location: Switzerland

[Project] CoD WW II (PS4)

Post by DoM__ » Thu Nov 02, 2017 8:48 am

Hi at all :D

Today or Tomorrow, where ever you live the new CoD will be released :mrgreen:

So I will start this thread as another project.
It would be great if we could create a nice config with our community!

Let us work together for success 8-) .

My setup will again be:
- RPi with GIMX
- USB DIY Adapter
- Mouse 16400dpi
- Logitech G510

I will process soon with the first tests any inputs or better configs are welcome :mrgreen:

Have a nice day!
PS4 - DIY Adapter - RPi2 - Lioncast LM20 16400dpi - Logitech G510

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DoM__
Posts: 33
Joined: Fri Aug 21, 2015 10:52 am
Location: Switzerland

Configs - [Project] CoD WW II (PS4)

Post by DoM__ » Thu Nov 02, 2017 8:50 am

Configurations
New configs will be posted here.
  • Version: b0.1
  • Creator: DoM__
  • Playable: 60%
  • Ingame sens: both max.

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="1640" type="DS4">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_16" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="0"/>
        </button>
        <button id="abs_axis_15" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_14" label="">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_13" label="">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_12" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_11" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_10" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_7" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_6" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_5" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="4"/>
        </button>
        <button id="abs_axis_4" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_3" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_2" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_0" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKQUOTE"/>
        </button>
        <button id="abs_axis_17" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="28" multiplier="7.76" exponent="0.39" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="28" multiplier="4.20" exponent="0.39" shape="Circle"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_16" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="0"/>
        </button>
        <button id="abs_axis_15" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_14" label="">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_13" label="">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_12" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_11" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_10" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_7" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_6" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_5" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="4"/>
        </button>
        <button id="abs_axis_4" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_3" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_2" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_0" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKQUOTE"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="26" multiplier="8.45" exponent="0.39" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="26" multiplier="6.50" exponent="0.39" shape="Circle"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>
Last edited by DoM__ on Sun Nov 05, 2017 6:51 pm, edited 2 times in total.
PS4 - DIY Adapter - RPi2 - Lioncast LM20 16400dpi - Logitech G510

User avatar
Godlike
Posts: 132
Joined: Thu Apr 28, 2016 12:47 pm

Re: [Project] CoD WW II (PS4)

Post by Godlike » Thu Nov 02, 2017 10:40 am

Great idea mate. Wish you success in this matter :-)
My hardware: Xbox 360 S "Trinity" RGH | PS3 Slim CFW 4.80 | PS4 5.01
My Steam: http://steamcommunity.com/id/Godlike_RU/

User avatar
DoM__
Posts: 33
Joined: Fri Aug 21, 2015 10:52 am
Location: Switzerland

Re: [Project] CoD WW II (PS4)

Post by DoM__ » Thu Nov 02, 2017 10:50 am

Thanks :D

Yes I hope we will create a perfect solution together :mrgreen:
PS4 - DIY Adapter - RPi2 - Lioncast LM20 16400dpi - Logitech G510

User avatar
kaiba_seto2004
Posts: 34
Joined: Sat Jul 15, 2017 9:15 am

Re: [Project] CoD WW II (PS4)

Post by kaiba_seto2004 » Fri Nov 03, 2017 7:27 am

Nice thread,

I gonna buy CoD WW II soon, then I can feedback your config :)

User avatar
DoM__
Posts: 33
Joined: Fri Aug 21, 2015 10:52 am
Location: Switzerland

Re: [Project] CoD WW II (PS4)

Post by DoM__ » Fri Nov 03, 2017 1:02 pm

Today I started already trying to make a config :mrgreen:
When a playable config is done, i will post it for sure.

But at the moment, I'm stuck at the circle test from mouse calibration - need your help.
Everytime when I start the circle test, the crosshair seems to touch the border of a rectangle.

As an action of this, i played around with:
X/Y ratio:
- Same issue

radius:
- cant recognize any change? values tested from about 200 to 1024

velocity:
- same issue, but faster :lol:


I don't know if I'm doing something wrong.

Following steps are proceed:

Ingame:
1. All sensivity settings set to max.


GIMX:
1. DZ Calibrated
2. Shape (circle)
3. Accel. Calibrated
4. Adjusted sensivity for my liking
5. Circle Test - issue described above.


If anyone has an Idea where my fault is please let me know.

Thanks! :mrgreen:
PS4 - DIY Adapter - RPi2 - Lioncast LM20 16400dpi - Logitech G510

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Godlike
Posts: 132
Joined: Thu Apr 28, 2016 12:47 pm

Re: [Project] CoD WW II (PS4)

Post by Godlike » Fri Nov 03, 2017 6:31 pm

Don't always max the sensitivity. I played a lot of games and some of them introduce bad smoothing or input bugs on max in-game sensitivity, that's from my experience.
My hardware: Xbox 360 S "Trinity" RGH | PS3 Slim CFW 4.80 | PS4 5.01
My Steam: http://steamcommunity.com/id/Godlike_RU/

User avatar
DoM__
Posts: 33
Joined: Fri Aug 21, 2015 10:52 am
Location: Switzerland

Re: [Project] CoD WW II (PS4)

Post by DoM__ » Sat Nov 04, 2017 11:10 am

Hi Godlike

Okay I will give it a try.
For example when sens of 15 in game the max setting is, I will set it to 13 and try it again?

Thanks :mrgreen:
PS4 - DIY Adapter - RPi2 - Lioncast LM20 16400dpi - Logitech G510

User avatar
Godlike
Posts: 132
Joined: Thu Apr 28, 2016 12:47 pm

Re: [Project] CoD WW II (PS4)

Post by Godlike » Sat Nov 04, 2017 11:19 am

Try on default in-game sensitivity
My hardware: Xbox 360 S "Trinity" RGH | PS3 Slim CFW 4.80 | PS4 5.01
My Steam: http://steamcommunity.com/id/Godlike_RU/

User avatar
DoM__
Posts: 33
Joined: Fri Aug 21, 2015 10:52 am
Location: Switzerland

Re: [Project] CoD WW II (PS4)

Post by DoM__ » Mon Nov 06, 2017 4:40 pm

Hi Godlike

I made some tests, but it won‘t be a circle :mrgreen:
I really don‘t understand what the radius, velocity does..

In my head is going on the following:
Default: 512 - touches the borders in circle test.
As a result of this, i wan‘t a smaller circle.
Reduce radius - touches the borders.

It would be great if someone could explain the circle test more detailed :D
Of course I will translate it to German for the WIKI! ;)

EDIT:

I just did some research and it looks like, that the nice people of sledgehammer did even do a worse work on pc.
The users are asking to remove mouse acceleration.
Couldn't be worse at this point :lol: :lol:
PS4 - DIY Adapter - RPi2 - Lioncast LM20 16400dpi - Logitech G510

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