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Config FPS (All Call Of duty)

Posted: Tue Dec 19, 2017 9:50 am
by johan77
Game: Call of duty WW2
Platform: PS4
Device: Mouse & Keyboard
Playability: Perfect (For me)

Config data:

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="8200" type="DS4">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_0" label="Share">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="F2"/>
        </button>
        <button id="abs_axis_1" label="Options">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="ESCAPE"/>
        </button>
        <button id="abs_axis_2" label="PS Button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="F1"/>
        </button>
        <button id="abs_axis_3" label="Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </button>
        <button id="abs_axis_4" label="Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_5" label="Down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="DOWN"/>
        </button>
        <button id="abs_axis_6" label="Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_3" label="Spray">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="t"/>
        </button>
        <button id="abs_axis_4" label="Next weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_5" label="Communication menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_6" label="Previous weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_7" label="Ability 3">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_8" label="Crouch">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_9" label="Jump">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="Reload">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_11" label="Ability 1">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_12" label="Ability 2">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_13" label="Secondary fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_14" label="Primary fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_15" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_16" label="Quick melee">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="v"/>
        </button>
        <button id="abs_axis_4" label="Next weapon">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELUP"/>
        </button>
        <button id="abs_axis_6" label="Previous weapon">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELDOWN"/>
        </button>
        <button id="abs_axis_16" label="Quick melee">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_17" label="Touchpad">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="KP3"/>
        </button>
        <button id="abs_axis_18" label="Finger 1">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="KP4"/>
        </button>
        <button id="abs_axis_18" label="Finger 2">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="KP5"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_2" label="">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="18" multiplier="30.00" exponent="0.39" shape="Circle"/>
        </axis>
        <axis id="rel_axis_3" label="">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="18" multiplier="30,00" exponent="0.39" shape="Circle"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_0" label="Share">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="F2"/>
        </button>
        <button id="abs_axis_1" label="Options">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="ESCAPE"/>
        </button>
        <button id="abs_axis_2" label="PS Button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="F1"/>
        </button>
        <button id="abs_axis_3" label="Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </button>
        <button id="abs_axis_4" label="Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_5" label="Down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="DOWN"/>
        </button>
        <button id="abs_axis_6" label="Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_3" label="Spray">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="t"/>
        </button>
        <button id="abs_axis_4" label="Next weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_5" label="Communication menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_6" label="Previous weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_7" label="Ability 3">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_8" label="Crouch">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_9" label="Jump">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="Reload">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_11" label="Ability 1">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_12" label="Ability 2">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_13" label="Secondary fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_14" label="Primary fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_15" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_16" label="Quick melee">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="v"/>
        </button>
        <button id="abs_axis_4" label="Next weapon">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELUP"/>
        </button>
        <button id="abs_axis_6" label="Previous weapon">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELDOWN"/>
        </button>
        <button id="abs_axis_16" label="Quick melee">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_2" label="">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="18" multiplier="40.00" exponent="0.39" shape="Circle"/>
        </axis>
        <axis id="rel_axis_3" label="">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="18" multiplier="40,00" exponent="0.39" shape="Circle"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>
Key Screen :
Image

Re: Config FPS (All Call Of duty)

Posted: Tue Dec 19, 2017 11:49 am
by GoDlike
Hello,

Please state for which game is your config. Even if it works in most of CoD games we still need individual configs for each one as there may be little differences.

Re: Config FPS (All Call Of duty)

Posted: Sat Dec 23, 2017 11:16 am
by kattenbeld
hello,

thank you for the config.

i want to try it but when i start it in the gimx launcher and press the PS button on the controller nothing happens.

when i use other provided configs like the battlefield 4 one, the game does respond when i press the PS button.
But when i use this config nothing happens..

Code: Select all

global option -l with value `log.txt'
global option -c with value `config.xml'
controller #1: option -p with value `COM5'
now reading arguments for controller #2
status flag is set
subpos flag is set
force_updates flag is set
GIMX 6.11 x86_64
Windows 10 (or later) x64
Kernel version: 10.0 (16299)
USB adapter detected, controller type is: DS4.
found pass-through device 0x054c:0x05c4
Timer resolution: min=156250 max=5000 current=5013
using default refresh period: 10.00ms
mouse 0 has name 'HID-muis' and virtual id 0
mouse 1 has name 'HID-muis' and virtual id 1
keyboard 0 has name 'HID-toetsenbordapparaat' and virtual id 0
keyboard 1 has name 'HID-toetsenbordapparaat' and virtual id 1
keyboard 2 has name 'HID-toetsenbordapparaat' and virtual id 2
keyboard 3 has name 'HID-toetsenbordapparaat' and virtual id 3
joystick 0 has name 'PS4 Controller' and virtual id 0
A device name is empty. Multiple mice and keyboards are not managed.
Warning: can't open macro directory C:\Users\woute\AppData\Roaming//gimx//macros/
Press the PS button to activate the controller.
0 1514028309.417766, rstick x (70), rstick y (-49)
0 1514028309.427815, rstick x (121), rstick y (-105)
0 1514028309.437841, rstick x (136), rstick y (-117)
0 1514028309.447363, rstick x (55), rstick y (-47)
0 1514028309.456893
0 1514028309.475944, rstick x (44), rstick y (44)
0 1514028309.485446, rstick x (-49), rstick y (5)
0 1514028309.494972
0 1514028312.532518, l3 (255)
0 1514028312.632785, options (255), l3 (255)
Exiting
rounding timer period to 501
rounding timer period to 9524

Re: Config FPS (All Call Of duty)

Posted: Sun Dec 24, 2017 3:40 pm
by Matlo
Just use the configured key (F1).