My friend told me he wanted config for this game, so I decided to create a new one. It took me 2 hours and I think I can make it works. Feel free to improve it.
Game: Nioh: Complete Edition
Platform: PS4
Device: Keyboard/Mouse
Playability: Good
Config data:
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="4000" type="DS4">
<configuration id="1">
<trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list>
<intensity control="rel_axis_0" dead_zone="32" shape="Circle" steps="2">
<up type="mouse" name="" id="0" button_id="BUTTON_WHEELUP"/>
</intensity>
<intensity control="rel_axis_0" dead_zone="32" shape="Circle" steps="2">
<down type="mouse" name="" id="0" button_id="BUTTON_WHEELDOWN"/>
</intensity>
</intensity_list>
<button_map>
<button id="abs_axis_0" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_12" label="Stance (Change Stance)">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_11" label="Guard">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_13" label="Ranged Weapon/Third Person View">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_7" label="Strong Attack">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X2"/>
</button>
<button id="abs_axis_10" label="Weak Attack">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_9" label="Dodge/Dash">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_8" label="Interact">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_16" label="Lock-on">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_1" label="Gesture Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_3" label="Item Shortcut 1">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_5" label="Item Shortcut 3">
<device type="keyboard" id="0" name=""/>
<event type="button" id="4"/>
</button>
<button id="abs_axis_6" label="Swap Melee Weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_4" label="Item Shortcut 2">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_2" label="PS Button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="ESCAPE"/>
</button>
<button id="abs_axis_17" label="Status Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_3" label="D-pad Up (Use in Status Menu)">
<device type="keyboard" id="0" name=""/>
<event type="button" id="UP"/>
</button>
<button id="abs_axis_5" label="D-pad Down (Use in Status Menu)">
<device type="keyboard" id="0" name=""/>
<event type="button" id="DOWN"/>
</button>
<button id="abs_axis_4" label="D-pad Right (Use in Status Menu)">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</button>
<button id="abs_axis_6" label="D-pad Left (Use in Status Menu)">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</button>
<button id="abs_axis_9" label="Alt Cross (Use in Status Menu)">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP0"/>
</button>
<button id="abs_axis_8" label="Alt Circle (Use in Status Menu)">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP_PERIOD"/>
</button>
<button id="abs_axis_10" label="Alt Square (Use in Status Menu)">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP2"/>
</button>
<button id="abs_axis_7" label="Alt Triangle (Use in Status Menu)">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP3"/>
</button>
<button id="abs_axis_11" label="Alt L1 (Use in Status Menu)">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP4"/>
</button>
<button id="abs_axis_12" label="Alt R1 (Use in Status Menu)">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP6"/>
</button>
<button id="abs_axis_13" label="Alt L2 (Use in Status Menu)">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP7"/>
</button>
<button id="abs_axis_14" label="Alt R2 (Use in Status Menu)">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP9"/>
</button>
<button id="abs_axis_16" label="Alt R3 (Use in Status Menu)">
<device type="keyboard" id="0" name=""/>
<event type="button" id="KP5"/>
</button>
<button id="abs_axis_14" label="">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="42" multiplier="0.91" exponent="1.00" shape=""/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="42" multiplier="0.80" exponent="1.00" shape=""/>
</axis>
<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="2">
<trigger type="keyboard" id="0" name="" button_id="LCTRL" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_14" label="Shoot (Ranged Weapon)">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_13" label="Ranged Weapon/Third Person View">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_10" label="Normal Arrow/Bullet">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_7" label="Special Arrow/Bullet">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="38" multiplier="1.00" exponent="1.00" shape=""/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="38" multiplier="0.80" exponent="1.00" shape=""/>
</axis>
<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>
- Set camera sensitivity to maximum.
- PS button is binded to ESC.
- Use mouse scroll to enter stealth mode.
- Trigger button is LCTRL, this one will activate aim mode (bow/gun). Check config to find more detail.
- Alternate d-pad and buttons were binded to arrows and numpad area. This helps you feel more easy when navigating in status menu game.