[Config][XB1]Rainbow Six Siege

Post or request custom configuration files.
Fluffywafflz
Posts: 25
Joined: Mon Feb 25, 2019 11:21 am

Re: [Config][XB1]Rainbow Six Siege

Post by Fluffywafflz »

1. No problem :)

2. So I just go to the axis and RAISE the Deadzone to bypass the minimum 5??

3. It does have ADS. Am I supposed to have more than one profile? (Not completely understood profiles)
User avatar
GoDlike
Posts: 1318
Joined: Thu Apr 28, 2016 12:47 pm
Location: Poland

Re: [Config][XB1]Rainbow Six Siege

Post by GoDlike »

You should make second profile for ADS shooting as in most games its settings are different. Look at my BF5 config. It's easy to do that. Just using gimx-config select Edit->Copy Profile, then change to Profile->2, select Edit->Paste Profile and change profile trigger to RMB, also check switch back checkbox. You can tune ADS profile easily using gimx-fpsconfig and mouse calibration.

Then whenever you push RMB gimx will switch to Profile 2 with different settings and will switch back when you leave the button.

About the DZ - Yeah. Try it yourself, GIMX 5 may not be same as "5" setting in-game, you may need to check using Mouse calibration tool.
My hardware: PS3 Slim CFW 4.80 | PS4 Pro 500 Million LE | PS5 | Xbox Series X
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike
Fluffywafflz
Posts: 25
Joined: Mon Feb 25, 2019 11:21 am

Re: [Config][XB1]Rainbow Six Siege

Post by Fluffywafflz »

Okay I will definitely try that out!

Thanks a million! :D

I will definitely keep you guys updated if I make any changes and post the updated config with it!! :D
Fluffywafflz
Posts: 25
Joined: Mon Feb 25, 2019 11:21 am

Re: [Config][XB1]Rainbow Six Siege

Post by Fluffywafflz »

Here is my final version of the Xbox One Rainbow Six Siege Config.

I adjusted the deadzone to move much smoother and remove the Xbox One 5 deadzone, and adjusted the sensitivity and acceleration to fit what works for me.

Feel free to let me know if there is anything wrong/comments! :)

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="16000" type="XOnePad">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="10" filter="1.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_0" label="leaderboard">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_1" label="menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="ESCAPE"/>
        </button>
        <button id="abs_axis_2" label="xbox home button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LALT"/>
        </button>
        <button id="abs_axis_9" label="leap/vault">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="reload">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_7" label="swap weapon">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELUP"/>
        </button>
        <button id="abs_axis_7" label="swap weapon">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELDOWN"/>
        </button>
        <button id="abs_axis_8" label="crouch/prone">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_13" label="aim">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_14" label="fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_11" label="grenade/item">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="g"/>
        </button>
        <button id="abs_axis_12" label="operator gadget">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="4"/>
        </button>
        <button id="abs_axis_15" label="sprint">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_15" label="lean left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_16" label="lean right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_16" label="melee">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="v"/>
        </button>
        <button id="abs_axis_3" label="switch firing mode">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="b"/>
        </button>
        <button id="abs_axis_6" label="ping">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="z"/>
        </button>
        <button id="abs_axis_5" label="view cameras">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="5"/>
        </button>
        <button id="abs_axis_10" label="interact">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_3" label="up button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </button>
        <button id="abs_axis_4" label="right button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_5" label="down button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="DOWN"/>
        </button>
        <button id="abs_axis_6" label="left button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_9" label="select">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_7" label="scan">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="x"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_1-" label="move forward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="move back">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0-" label="strafe left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_0+" label="strafe right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="25" multiplier="0.95" exponent="0.86" shape="Circle"/>
        </axis>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="25" multiplier="1.20" exponent="0.86" shape="Circle"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="10" filter="1.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_0" label="leaderboard">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_1" label="menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="ESCAPE"/>
        </button>
        <button id="abs_axis_2" label="xbox home button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LALT"/>
        </button>
        <button id="abs_axis_9" label="leap/vault">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="reload">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_7" label="swap weapon">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELUP"/>
        </button>
        <button id="abs_axis_7" label="swap weapon">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_WHEELDOWN"/>
        </button>
        <button id="abs_axis_8" label="crouch/prone">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_13" label="aim">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_14" label="fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_11" label="grenade/item">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="g"/>
        </button>
        <button id="abs_axis_12" label="operator gadget">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="4"/>
        </button>
        <button id="abs_axis_15" label="sprint">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_15" label="lean left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_16" label="lean right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_16" label="melee">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="v"/>
        </button>
        <button id="abs_axis_3" label="switch firing mode">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="b"/>
        </button>
        <button id="abs_axis_6" label="ping">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="z"/>
        </button>
        <button id="abs_axis_5" label="view cameras">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="5"/>
        </button>
        <button id="abs_axis_10" label="interact">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_3" label="up button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </button>
        <button id="abs_axis_4" label="right button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_5" label="down button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="DOWN"/>
        </button>
        <button id="abs_axis_6" label="left button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_9" label="select">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_7" label="scan">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="x"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_1-" label="move forward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="move back">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0-" label="strafe left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_0+" label="strafe right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="25" multiplier="0.95" exponent="0.86" shape="Circle"/>
        </axis>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="25" multiplier="1.20" exponent="0.86" shape="Circle"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>
-Fluffywafflz
CMW
Posts: 41
Joined: Wed Apr 17, 2019 3:53 am

Re: [Config][XB1]Rainbow Six Siege

Post by CMW »

Thank you so much man. I'm so excited to use your config once my parts get here.
Mnk on Rainbow Six Siege is NOT cheating, just using my soldering skills to my advantage.
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