[Config][PS3]Mirrors Edge

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ckaiycool
Posts: 70
Joined: Thu Jul 10, 2014 8:16 pm

[Config][PS3]Mirrors Edge

Post by ckaiycool »

GIMX 8.0+Firmware 8.0
16 000 DPI

Game: Mirrors Edge
Platform: PS3
Device: Mouse/Keyboard
Playability: GOOD
Config data:

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="16000" type="Sixaxis">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="1.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_16" label="Aim/Zoom">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_14" label="Attack/Fire/Open Doors">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_13" label="Crouch/Slide/Roll/Coil/Drop">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_12" label="Quick Turn 90°/180°">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_11" label="Jump/Climb/Wallrun/Vault">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="Activate Reaction Time">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="Interact">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_8" label="Hint">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LALT"/>
        </button>
        <button id="abs_axis_7" label="Disarm/Drop/Pick Weapon">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_2" label="PS Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="Pause Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_0" label="Objective Screen">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_6" label="Main Menu Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_3" label="Main Menu Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </button>
        <button id="abs_axis_4" label="Main Menu Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_5" label="Main Menu Down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="DOWN"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="37" multiplier="2.80" exponent="0.68" shape="Rectangle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="37" multiplier="5.00" exponent="0.68" shape="Rectangle"/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="1.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_6" label="Main Menu Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_5" label="Main Menu Down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="DOWN"/>
        </button>
        <button id="abs_axis_4" label="Main Menu Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_3" label="Main Menu Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </button>
        <button id="abs_axis_16" label="Aim/Zoom">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_14" label="Attack/Fire/Open Doors">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_13" label="Crouch/Slide/Roll/Coil/Drop">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_12" label="Quick Turn 90°/180°">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_11" label="Jump/Climb/Wallrun/Vault">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="Activate Reaction Time">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="Interact">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_8" label="Hint">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LALT"/>
        </button>
        <button id="abs_axis_7" label="Disarm/Drop/Pick Weapon">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_2" label="PS Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="Pause Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_0" label="Objective Screen">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="37" multiplier="2.07" exponent="0.68" shape="Rectangle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="37" multiplier="3.70" exponent="0.68" shape="Rectangle"/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>
Notes: In-game controller setup. Motion Sensor Function has to be on OFF or you´ll fall from pipes while balancing :lol:
Image
Last edited by ckaiycool on Mon Jun 22, 2020 9:23 pm, edited 2 times in total.

User avatar
Matlo
Posts: 5680
Joined: Wed Jul 06, 2011 7:01 am
Location: France
Contact:

Re: [Config][PS3]Mirrors Edge

Post by Matlo »

Uploaded, thanks!
GIMX creator Donate Shop

User avatar
ckaiycool
Posts: 70
Joined: Thu Jul 10, 2014 8:16 pm

Re: [Config][PS3]Mirrors Edge

Post by ckaiycool »

This one is updated with better values. (There was a chapter where you are aiming with a sniper rifle, the values where incorrect.)
Default PC keybindings.
https://strategywiki.org/wiki/Mirror%27s_Edge/Controls

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