[Config][PS3]Hitman: Absolution

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ckaiycool
Posts: 65
Joined: Thu Jul 10, 2014 8:16 pm

[Config][PS3]Hitman: Absolution

Post by ckaiycool »

GIMX 8.0+Firmware 8.0
16 000 DPI

Game: Hitman: Absolution
Platform: PS3
Device: Mouse/Keyboard
Playability: GOOD

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="16000" type="Sixaxis">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list>
        <intensity control="rel_axis_0" dead_zone="32" shape="Circle" steps="3">
          <up type="mouse" name="" id="0" button_id="BUTTON_WHEELUP"/>
        </intensity>
        <intensity control="rel_axis_0" dead_zone="32" shape="Circle" steps="3">
          <down type="mouse" name="" id="0" button_id="BUTTON_WHEELDOWN"/>
        </intensity>
      </intensity_list>
      <button_map>
        <button id="abs_axis_16" label="Sneak">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_15" label="Shoulder Switch">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_14" label="Blend In/Hold-Instinct Mode">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X1"/>
        </button>
        <button id="abs_axis_13" label="Run">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_12" label="Shoot/Throw/Drop Item">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_11" label="Aim">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_10" label="Reload/Hold-Pick Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="Take Cover/Hold-Take Disguise">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="Melee/Hold-Drag Body">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_7" label="Interact/Agility Mode/Hold-Activate Items">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_6" label="Pistol/Revolvers">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_5" label="Holster/Hold-Silencer on/off">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_MIDDLE"/>
        </button>
        <button id="abs_axis_4" label="Rifles">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_3" label="Melee Weapons/Explosives">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </button>
        <button id="abs_axis_2" label="PS Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="Pause Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_0" label="Notebook">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="38" multiplier="5.27" exponent="0.69" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="38" multiplier="3.90" exponent="0.69" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_16" label="Sneak">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_15" label="Shoulder Switch">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_14" label="Blend In/Hold-Instinct Mode">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X1"/>
        </button>
        <button id="abs_axis_13" label="Run">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_12" label="Shoot/Throw/Drop Item">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_11" label="Aim">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_10" label="Reload/Hold-Pick Up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="Take Cover/Hold-Take Disguise">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="Melee/Hold-Drag Body">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_7" label="Interact/Agility Mode/Hold-Activate Items">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_6" label="Pistol/Revolvers">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_5" label="Holster/Hold-Silencer on/off">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_MIDDLE"/>
        </button>
        <button id="abs_axis_4" label="Rifles">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_3" label="Melee Weapons/Explosives">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </button>
        <button id="abs_axis_2" label="PS Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="Pause Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_0" label="Notebook">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="38" multiplier="5.27" exponent="0.69" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="38" multiplier="3.90" exponent="0.69" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>
Notes:
In-game sensitivity to max on both X and Y.
This game has left stick intensity. Scroll the mouse wheel up or down to walk faster or slower.
Set everything in controller menu to Off and Put the Action Controller Layout to ON or you'll be struggling with finding the buttons.
Image

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