[Config][PS3]Syndicate

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ckaiycool
Posts: 70
Joined: Thu Jul 10, 2014 8:16 pm

[Config][PS3]Syndicate

Post by ckaiycool »

GIMX 8.0+Firmware 8.0
16 000 DPI

Game: Syndicate
Platform: PS3
Device: Mouse/Keyboard
Playability: GOOD

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="16000" type="Sixaxis">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_14" label="Dart Overlay">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_13" label="Breach">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_16" label="Melee">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_MIDDLE"/>
        </button>
        <button id="abs_axis_15" label="Sprint">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_12" label="Fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_11" label="Aim">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_10" label="Reload">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="Jump">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="Crouch/Sprint Slide">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_7" label="Switch Weapon">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X1"/>
        </button>
        <button id="abs_axis_6" label="Breach Mode 1">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_5" label="Switch Fire Mode">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="v"/>
        </button>
        <button id="abs_axis_4" label="Breach Mode 3">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_3" label="Breach Mode 2">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_2" label="PS Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="Pause Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_0" label="Journal">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="24" multiplier="4.93" exponent="0.59" shape="Rectangle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="24" multiplier="5.80" exponent="0.59" shape="Rectangle"/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_14" label="Dart Overlay">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_13" label="Breach">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_16" label="Melee">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_MIDDLE"/>
        </button>
        <button id="abs_axis_15" label="Sprint">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_12" label="Fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_11" label="Aim">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_10" label="Reload">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="Jump">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="Crouch/Sprint Slide">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_7" label="Switch Weapon">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X1"/>
        </button>
        <button id="abs_axis_6" label="Breach Mode 1">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_5" label="Switch Fire Mode">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="v"/>
        </button>
        <button id="abs_axis_4" label="Breach Mode 3">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_3" label="Breach Mode 2">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_2" label="PS Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="Pause Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_0" label="Journal">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="24" multiplier="4.93" exponent="0.59" shape="Rectangle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="24" multiplier="5.80" exponent="0.59" shape="Rectangle"/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>
Notes: Change ingame sensitivity x/y-max and Acceleration x/y-max
Last edited by ckaiycool on Sun Jul 26, 2020 9:27 pm, edited 1 time in total.

User avatar
GoDlike
Posts: 956
Joined: Thu Apr 28, 2016 12:47 pm
Location: Poland

Re: [Config][PS3]Syndicate

Post by GoDlike »

Thanks. You already did much for GIMX's PS3 community. If you keep this up you're gonna be a legend here :D
My hardware: PS3 Slim CFW 4.80 | PS4 Pro 500 Million LE | Xbox One X
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike

User avatar
ckaiycool
Posts: 70
Joined: Thu Jul 10, 2014 8:16 pm

Re: [Config][PS3]Syndicate

Post by ckaiycool »

When PS4 came i moved to PC almost entirely. I still have my Ps3 and there are a bunch of games i never even tried.... Most because of clan matches for Battlefield bad company 2 and Battlefield 3. The good thing now is that the games are dirt cheap 🤣.
So while i have been in the competive side of fps games for console (with controller) i became really good with mouse and keyboard on pc to.
And now when i have time to revisit these games why not make them enjoyable for the gimx community 😉

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