[config] GoldenEye 007: Reloaded

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McKack
Posts: 359
Joined: Thu Jul 07, 2011 7:01 pm
Location: Norway
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[config] GoldenEye 007: Reloaded

Post by McKack »

Info
  • Creator: McKack
  • Multi-profile: Yes, secondary for ADS
  • Control layout: Vesper (Button), Normal (Stick), Tatiana (Tank)
Config Layout
Keyboard
  • W = Move Forward (Left analog up)
  • A = Strafe Left (Left analog left)
  • S = Walk Back (Left analog down)
  • D = Strafe Right (Left analog right)
  • Space = Vault/Climb (Cross)
  • LCtrl = Crouch (Circle)
  • LShift = Sprint (L3)
  • F = Switch Weapon (Triangle)
  • R = Use/Reload (Square)
  • E = Throw Primary (R1)
  • Q = Throw Secondary (L1)
  • 1 = Inventory, Left (D-Pad left)
  • 2 = Inventory, Up (D-Pad up)
  • 3 = Inventory, Right (D-Pad right)
  • 4 = Inventory, Down (D-Pad down)
  • Return = Objectives/Menu (Start)
  • Tab = Scoreboard (Select)
  • Backspace = PS button
  • Up = D-Pad up
  • Down = D-Pad down
  • Left = D-Pad left
  • Right = D-Pad right
Mouse
  • Left button = Fire Weapon (R2)
  • Right button = ADS (L2)
  • Middle button = Melee (R3)
  • Back button = Melee (R3)
Additional Notes
  • This is one of very few games where setting the aim sensitivity to max is NOT recommended.
    Apparently, adjusting the sensitivity alters a very sudden, steep acceleration curve and not only overall speed, which results in a sudden jump in the aim, the faster you move the mouse!
    I personally preferred a sensitivity of 6 out of 9 (10 including 0) while playing.
    It would also seem this game is using a diamond shaped deadzone(?) which GIMX doesn't support yet, so aiming diagonally is a little funky.
Attachments
GoldenEye007Reloaded.xml.zip
(1.34 KiB) Downloaded 662 times
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