12 000 DPI
![Image](https://www.metacritic.com/a/img/resize/84a05fb38d63a8ebbd338c7f5e4c937b14fa9dcf/catalog/provider/6/3/6-1-592435-13.jpg?auto=webp&fit=cover&height=132&width=88)
Game: The Chronicles of Riddick: Assault on Dark Athena
Platform: PS3
Device: Mouse/Keyboard
Playability: Average Aim profile has bad acceleration so it is toned down.
Notes: Profile 3 is weapon wheel menu, Mouse side button 1
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="12000" type="Sixaxis">
<configuration id="1">
<trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_2" label="PS Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_15" label="Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_13" label="Alt.Fire/Aim/Block/Stealth Kill">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_12" label="Select Weapon">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
<button id="abs_axis_11" label="Lean">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_10" label="Stealth">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_7" label="Use">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_8" label="Reload">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_9" label="Jump">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_1" label="Pause Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Objectives">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_6" label="Quick Select">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_4" label="Quick Select">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_16" label="Melee Attack">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_14" label="Fire/Melee/Stealth Kill">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_3" label="Eyeshine">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_5" label="Flashlight">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_6" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</button>
<button id="abs_axis_4" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_2" label="">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="29" multiplier="1.50" exponent="0.53" shape="Circle"/>
</axis>
<axis id="rel_axis_3" label="">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="29" multiplier="1.12" exponent="0.53" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="Strafe Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_0+" label="Strafe Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="Walk Forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
<axis id="rel_axis_1+" label="Walk Backward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="2">
<trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_2" label="PS Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_15" label="Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_13" label="Alt.Fire/Aim/Block/Stealth Kill">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_12" label="Select Weapon">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
<button id="abs_axis_11" label="Lean">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_10" label="Stealth">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_7" label="Use">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_8" label="Reload">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_9" label="Jump">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_1" label="Pause Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Objectives">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_6" label="Quick Select">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_4" label="Quick Select">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_16" label="Melee Attack">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_14" label="Fire/Melee/Stealth Kill">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_3" label="Eyeshine">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_5" label="Flashlight">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_6" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</button>
<button id="abs_axis_4" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_2" label="">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="29" multiplier="1.50" exponent="0.49" shape="Circle"/>
</axis>
<axis id="rel_axis_3" label="">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="29" multiplier="1.05" exponent="0.49" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="Strafe Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_0+" label="Strafe Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="Walk Forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
<axis id="rel_axis_1+" label="Walk Backward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="3">
<trigger type="mouse" id="0" name="" button_id="BUTTON_X1" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_2" label="PS Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_15" label="Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_13" label="Alt.Fire/Aim/Block/Stealth Kill">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_12" label="Select Weapon">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
<button id="abs_axis_11" label="Lean">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_10" label="Stealth">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_7" label="Use">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_8" label="Reload">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_9" label="Jump">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_1" label="Pause Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Objectives">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_6" label="Quick Select">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_4" label="Quick Select">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_16" label="Melee Attack">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_14" label="Fire/Melee/Stealth Kill">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_3" label="Eyeshine">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_5" label="Flashlight">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_6" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</button>
<button id="abs_axis_4" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_2" label="">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="29" multiplier="2.00" exponent="0.70" shape="Circle"/>
</axis>
<axis id="rel_axis_3" label="">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="29" multiplier="1.70" exponent="0.70" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="Strafe Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_0+" label="Strafe Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="Walk Forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
<axis id="rel_axis_1+" label="Walk Backward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>