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[Config][PS3]Mass Effect 2+3

Posted: Tue Aug 25, 2020 9:29 pm
by ckaiycool
GIMX 8.0+Firmware 8.0
12 000 DPI

Image Image

Game: Mass Effect 2 Mass Effect 3
Platform: PS3
Device: Mouse/Keyboard
Playability: Good

Notes:
There are two extra profiles that changes the mouse into the Left analogstick. (With gamepad you choose with Left analogstick).
E Triggers Power Wheel. Hold down and choose with mouse, then press [Space] to equip and release E.
Q Triggers Weapon Wheel. Hold down and choose with mouse, then press [Space] to equip and release Q.

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="12000" type="Sixaxis">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_16" label="Map/Combat-Navigation Assistance">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_15" label="Map/Combat-Navigation Assistance">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_14" label="Hold-Power Wheel">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_13" label="Hold- Weapon Wheel">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_12" label="Fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_11" label="Aim">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_10" label="Reload/Hold-Switch Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="Use/Talk/Storm/Take Cover/Climb/Vault">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="Melee">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_MIDDLE"/>
        </button>
        <button id="abs_axis_7" label="Use Class Power">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_6" label="Order Squadmate to a Point or Target">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_5" label="Order Squad to Return to Your Position">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="DOWN"/>
        </button>
        <button id="abs_axis_4" label="Order Squadmate to a Point or Target">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_3" label="Order Squad to Attack Enemy">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </button>
        <button id="abs_axis_2" label="PS Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="Pause Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_0" label="Exit Combat Stance">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="29" multiplier="10.85" exponent="0.54" shape="Rectangle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="29" multiplier="7.00" exponent="0.54" shape="Rectangle"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_16" label="Map/Combat-Navigation Assistance">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_15" label="Map/Combat-Navigation Assistance">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_14" label="Hold-Power Wheel">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_13" label="Hold- Weapon Wheel">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_12" label="Fire">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_11" label="Aim">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_10" label="Reload/Hold-Switch Weapon">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_9" label="Use/Talk/Storm/Take Cover/Climb/Vault">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="Melee">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_MIDDLE"/>
        </button>
        <button id="abs_axis_7" label="Use Class Power">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_6" label="Order Squadmate to a Point or Target">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_5" label="Order Squad to Return to Your Position">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="DOWN"/>
        </button>
        <button id="abs_axis_4" label="Order Squadmate to a Point or Target">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_3" label="Order Squad to Attack Enemy">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="UP"/>
        </button>
        <button id="abs_axis_2" label="PS Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="Pause Menu">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_0" label="Exit Combat Stance">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="33" multiplier="7.80" exponent="0.54" shape="Rectangle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="33" multiplier="6.00" exponent="0.54" shape="Rectangle"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="3">
      <trigger type="keyboard" id="0" name="" button_id="q" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_13" label="Hold-Power Wheel">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_9" label="Equip">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_1" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="33" multiplier="1.55" exponent="0.54" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="33" multiplier="1.00" exponent="0.54" shape="Circle"/>
        </axis>
        <axis id="abs_axis_9" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="4">
      <trigger type="keyboard" id="0" name="" button_id="e" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_14" label="Hold-Power Wheel">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_9" label="Equip">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_0" label="Aiming - x axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="33" multiplier="1.00" exponent="0.54" shape="Circle"/>
        </axis>
        <axis id="rel_axis_1" label="Aiming - y axis">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="33" multiplier="1.55" exponent="0.54" shape="Circle"/>
        </axis>
        <axis id="abs_axis_9" label="">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>

Re: [Config][PS3]Mass Effect 2

Posted: Thu Aug 27, 2020 9:04 am
by GoDlike
You can try making third profile in gimx-config with trigger key as weapon change key and in that profile bind mouse to left stick. I did something like that in Risen 3 config.

Re: [Config][PS3]Mass Effect 2

Posted: Thu Aug 27, 2020 9:27 am
by ckaiycool
GoDlike wrote: Thu Aug 27, 2020 9:04 am You can try making third profile in gimx-config with trigger key as weapon change key and in that profile bind mouse to left stick. I did something like that in Risen 3 config.
Thanks for the tip. I'll try it out when i have time.

Re: [Config][PS3]Mass Effect 2

Posted: Fri Aug 28, 2020 7:29 am
by GoDlike
Make sure to check Switch Back so after releasing the key it can go back to the normal profile

Re: [Config][PS3]Mass Effect 2

Posted: Sun Aug 30, 2020 5:45 pm
by ckaiycool
GoDlike wrote: Fri Aug 28, 2020 7:29 am Make sure to check Switch Back so after releasing the key it can go back to the normal profile
Need some help.
I have found where to put in the switch back option but how do i bind the wasd to the mouse?

Re: [Config][PS3]Mass Effect 2

Posted: Sun Aug 30, 2020 7:06 pm
by ckaiycool
Never mind i got it working.
However, the swith back option seems to lock up.
It's like it never swithes back.

Re: [Config][PS3]Mass Effect 2

Posted: Sun Aug 30, 2020 7:28 pm
by ckaiycool
Never mind again i figured it out.
I had to bind the button that needed to be in use at the same time during the power wheel and the weapon wheel.
In this case the Space button.
I will update this config to GOOD :D

Re: [Config][PS3]Mass Effect 2

Posted: Sun Aug 30, 2020 8:23 pm
by ckaiycool
This is now updated to GOOD. Mouse is now the left analogstick and there is no problem choosing weapons or powers.

Re: [Config][PS3]Mass Effect 2

Posted: Mon Aug 31, 2020 11:34 am
by GoDlike
Great. Im glad my tip helped you :)

Re: [Config][PS3]Mass Effect 2

Posted: Mon Aug 31, 2020 5:19 pm
by ckaiycool
GoDlike wrote: Mon Aug 31, 2020 11:34 am Great. Im glad my tip helped you :)
Also i learned something new ;) Thanks alot.