Search found 5757 matches

by Matlo
Thu Oct 04, 2012 9:34 am
Forum: GIMX Discussion
Topic: AutoHotKey With GIMX
Replies: 17
Views: 16851

Re: AutoHotKey With GIMX

Are you using the alternate SDL.dll file?
by Matlo
Thu Oct 04, 2012 9:28 am
Forum: General Discussion
Topic: GIMX on Raspberry Pi
Replies: 109
Views: 117636

Re: GIMX on Raspberry Pi

With the current GIMX version (0.50) you need a USB HUB.

But I plan to use the on board serial port, which can replace the USB to serial converter. This will remove the need for a USB HUB.

I will test the performances as soon as I get the on board serial port working.
by Matlo
Wed Oct 03, 2012 2:29 pm
Forum: GIMX Discussion
Topic: AutoHotKey With GIMX
Replies: 17
Views: 16851

Re: AutoHotKey With GIMX

Try "Sixaxis Control" as window title.
by Matlo
Wed Oct 03, 2012 11:54 am
Forum: Support
Topic: DIY USB adapter not working
Replies: 12
Views: 15893

Re: DIY USB adapter not working

Excellent :) I didn't realize it was possible using the arduino ide!

We should mention this in the wiki.
by Matlo
Wed Oct 03, 2012 11:50 am
Forum: GIMX Discussion
Topic: AutoHotKey With GIMX
Replies: 17
Views: 16851

Re: AutoHotKey With GIMX

It won't work because GIMX interfaces with the RAWINPUT API, which AFAIK doesn't provide any way to generate events.

If you don't plan to use a mouse, you can try the alternate SDL.dll.

Virtual devices support is tracked in issue 128.
by Matlo
Wed Oct 03, 2012 8:08 am
Forum: Support
Topic: DIY USB adapter not working
Replies: 12
Views: 15893

Re: Support Needed

Suggestions:
  • check that the teensy is detected as a joystick by your PC
  • check that the proper CP2102 driver is installed (driver date & version)
I will try to make a serial port test program ASAP.
by Matlo
Wed Oct 03, 2012 7:55 am
Forum: Support
Topic: L2/R2 triggers not working - Fallout NV
Replies: 2
Views: 4662

Re: L2/R2 triggers not working - Fallout NV

Hi,

This is a known issue: 99.

The DIY adapter is a generic joystick which only reports 4 axes (0-65535) and 16 buttons (0/1).
The sixaxis reports 1 more axis (0-255) per sensitive button.
Some games expect "sensitive button" axes to be reported, with no fallback if they are missing...
by Matlo
Tue Oct 02, 2012 9:24 pm
Forum: French corner
Topic: Emuler les mouvements de la manette
Replies: 20
Views: 23986

Re: Emuler les mouvements de la manette

A l'aide de la démo du jeu Mercury Hg, j'ai trouvé comment centrer les axes acc_x et acc_y.
Ça devrait marcher dans la prochaine version :)
by Matlo
Wed Sep 26, 2012 6:47 am
Forum: French corner
Topic: Emuler les mouvements de la manette
Replies: 20
Views: 23986

Re: Emuler les mouvements de la manette

Salut,

J'ai ajouté un bug : http://code.google.com/p/diyps3controll ... ail?id=190
Après quelques tests j'ai réalisé que acc_x est centré sur 628 (au lieu de 512).
J'ai l'impression qu'il y a moyen de changer le centre en modifiant les données envoyées à la PS3...
by Matlo
Mon Sep 24, 2012 11:04 am
Forum: Support
Topic: !READ BEFORE POSTING!
Replies: 0
Views: 112394

!READ BEFORE POSTING!

Before asking for help, please: read the official wiki read the FAQ check the list of known issues If your Xbox One Controller is not working with GIMX - revert your controller firmware through Xbox Assist app If the above suggestions do not help, create a thread with a clear subject, and describe ...