1) You can tell GIMX not to grab the mouse using the --nograb argument, but it will still receive and process events.
2) Only the mouse calibration parameters. It is detailed on the wiki.
Search found 5757 matches
- Fri Mar 07, 2014 7:21 am
- Forum: GIMX Discussion
- Topic: ps4 gimx progress?
- Replies: 90
- Views: 73233
- Thu Mar 06, 2014 10:14 pm
- Forum: Support
- Topic: Wired connection does not work
- Replies: 8
- Views: 6077
Re: Wired connection does not work
Sometimes the rx and tx are swapped. Try to invert those cables.
You can test your serial adapter with the method in the FAQ: http://gimx.fr/wiki/index.php?title=FAQ ... adapter.3F
You can test your serial adapter with the method in the FAQ: http://gimx.fr/wiki/index.php?title=FAQ ... adapter.3F
- Thu Mar 06, 2014 10:01 pm
- Forum: Support
- Topic: Wired connection does not work
- Replies: 8
- Views: 6077
Re: Wired connection does not work
Your adapter is not the same as in the "DIY USB adapter for dummies" tutorial...
The correct wiring is:
GND -> GND
RXD -> D2
TXD -> D3
I hope the wrong wiring didn't broke something...
The correct wiring is:
GND -> GND
RXD -> D2
TXD -> D3
I hope the wrong wiring didn't broke something...
- Thu Mar 06, 2014 9:37 pm
- Forum: Support
- Topic: Wired connection does not work
- Replies: 8
- Views: 6077
Re: Wired connection does not work
I can't see the pin labels on the CP2102 adapter.
- Thu Mar 06, 2014 9:12 pm
- Forum: Support
- Topic: Wired connection does not work
- Replies: 8
- Views: 6077
Re: Wired connection does not work
This is probably due to a wrong wiring. Please post a clear photo of your adapter.
- Thu Mar 06, 2014 7:52 pm
- Forum: GIMX Discussion
- Topic: ps4 gimx progress?
- Replies: 90
- Views: 73233
Re: ps4 gimx progress?
It's good to read a positive feedback
Thanks for the donation!
Thanks for the donation!
- Thu Mar 06, 2014 1:31 pm
- Forum: GIMX Discussion
- Topic: ps4 gimx progress?
- Replies: 90
- Views: 73233
Re: ps4 gimx progress?
It seems correct.
You can force the PS4 to generate a new link key. Use the following command to erase the master bdaddr and the link key that are stored in the teensy:
(teensy plugged and DS4 unplugged)
You can force the PS4 to generate a new link key. Use the following command to erase the master bdaddr and the link key that are stored in the teensy:
Code: Select all
ds4tool -m 00:00:00:00:00:00
- Thu Mar 06, 2014 12:07 pm
- Forum: GIMX Discussion
- Topic: ps4 gimx progress?
- Replies: 90
- Views: 73233
Re: ps4 gimx progress?
I have the intention to remove the teensy requirement, but I think it will take some time before I can work on it.
- Thu Mar 06, 2014 6:48 am
- Forum: GIMX Discussion
- Topic: ps4 gimx progress?
- Replies: 90
- Views: 73233
Re: ps4 gimx progress?
@foxy
No, it won't work with a teensy 3.x.
@inviictzz-_-
1. Yes, the name of a config file that is in the gimx config directory.
2. Dongle plugged to the PC, teensy unplugged, DS4 unplugged and turned off. Start GIMX, then the DS4.
No, it won't work with a teensy 3.x.
@inviictzz-_-
1. Yes, the name of a config file that is in the gimx config directory.
2. Dongle plugged to the PC, teensy unplugged, DS4 unplugged and turned off. Start GIMX, then the DS4.
- Wed Mar 05, 2014 9:39 pm
- Forum: GIMX Discussion
- Topic: ps4 gimx progress?
- Replies: 90
- Views: 73233
Re: ps4 gimx progress?
I just pushed a patch in the git repo. You can update your binaries with the following commands:
Add a button in your config, open it with a text editor, and replace the id of the button with "abs_axis_17".
Code: Select all
cd GIMX
git pull
make
sudo make install