Search found 5757 matches
- Wed Jan 06, 2021 8:54 am
- Forum: Support
- Topic: i cant get it to work, whatever i do
- Replies: 6
- Views: 4088
Re: i cant get it to work, whatever i do
As stated on product page: the GIMX adapter sold on the GIMX shop is a hardware-only product, it is your duty to check that it will fit your needs. Supported use cases are listed in the documentation. Any other use cases should not be considered as working. For all supported use cases, the capabilit...
- Wed Jan 06, 2021 8:40 am
- Forum: Development
- Topic: Trouble Compiling Code
- Replies: 6
- Views: 13806
Re: Trouble Compiling Code
Moved to development section.
The compilation issues are probably due to using a newer compiler. GIMX 8.0 was built using GCC 9.2.
The compilation issues are probably due to using a newer compiler. GIMX 8.0 was built using GCC 9.2.
- Wed Jan 06, 2021 8:38 am
- Forum: GIMX Discussion
- Topic: TopDrive Reactor/Jogcon Support
- Replies: 1
- Views: 2692
Re: TopDrive Reactor/Jogcon Support
Moved to the GIMX discussion section.
Since it does not have a standard USB interface and since it is not a common device, there is very little chance that someone looks at making it work as a standard force feedback wheel.
Since it does not have a standard USB interface and since it is not a common device, there is very little chance that someone looks at making it work as a standard force feedback wheel.
- Mon Dec 21, 2020 9:15 am
- Forum: Support
- Topic: 8 months working flawlessly now broken?
- Replies: 5
- Views: 3290
Re: 8 months working flawlessly now broken?
The adapter must be connected to the gaming console, and the gaming console must be turned on, otherwise the software will not be able to connect and you will get the "Error: failed to read packet header from the GIMX adapter" messages. Another cause for this message to appear is a faulty ...
- Mon Dec 21, 2020 9:02 am
- Forum: Development
- Topic: Is Android Bluetooth support possible now?
- Replies: 3
- Views: 9477
Re: Is Android Bluetooth support possible now?
GIMX requires low-level access to the bluetooth stack. This is unlikely to be possible on a non-rooted Android device. On a rooted Android device the possibility to emulate a Dualshock 4 depends on the bluetooth stack available on the device.
- Mon Dec 21, 2020 8:55 am
- Forum: Development
- Topic: Forking GIMX to Support 3rd Party Controllers
- Replies: 1
- Views: 8608
Re: Forking GIMX to Support 3rd Party Controllers
The header dependencies are not well managed in the source code. To have your modification applied, make sure to run "make clean" and then "make".
- Mon Dec 21, 2020 8:02 am
- Forum: Introduce Yourself
- Topic: Hi From USA
- Replies: 2
- Views: 4002
Re: Hi From USA
Welcome
- Mon Dec 21, 2020 8:02 am
- Forum: Introduce Yourself
- Topic: Hi from poland
- Replies: 5
- Views: 5079
Re: Hi from poland
Welcome
- Mon Dec 21, 2020 8:02 am
- Forum: Introduce Yourself
- Topic: Hello from USA
- Replies: 1
- Views: 3396
Re: Hello from USA
Welcome
- Wed Nov 18, 2020 7:27 pm
- Forum: General Discussion
- Topic: Understanding maths behind axis values / how to calculate axis values by given angles?
- Replies: 5
- Views: 9834
Re: Understanding maths behind axis values / how to calculate axis values by given angles?
GIMX is free and open source software. The main function for mouse translation is here: https://github.com/matlo/GIMX/blob/mast ... ig.c#L1186
Sadly I'm way too busy to help you more on the matter.
Sadly I'm way too busy to help you more on the matter.