Negative multipliers invert axis movements.
Yes, it's possible to get a sixaxis working with GIMX, you have to use QtSixa(Linux) or MotionInJoy (Windows).
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- Mon Jul 11, 2011 9:35 am
- Forum: Support
- Topic: mouse help
- Replies: 14
- Views: 16775
- Mon Jul 11, 2011 9:05 am
- Forum: Videos
- Topic: Call Of Duty: Black Ops, Keyboard + Mouse, French commentary
- Replies: 2
- Views: 7783
Call Of Duty: Black Ops, Keyboard + Mouse, French commentary
Made by PgunMan:
(windows, usb, version 0.23)
Gameplay en ligne à 9:00 / Online gameplay at 9:00
(windows, usb, version 0.23)
Gameplay en ligne à 9:00 / Online gameplay at 9:00
- Mon Jul 11, 2011 8:51 am
- Forum: Support
- Topic: mouse help
- Replies: 14
- Views: 16775
Re: mouse help
Just use negative values for the multipliers!wickytang wrote:this is correct both 250hz and sens set at ten
ive got a config im kinda happy with for bad company2 now just running a config that lets me switch to my joystick. getting there but i really need to be able to invert axis within the emu
- Mon Jul 11, 2011 8:20 am
- Forum: Game Tags
- Topic: [GIMX] clan tag?
- Replies: 19
- Views: 38146
Re: [GIMP] clan tag?
While on the topic, how are we pronouncing GIMX? I say "Gimmex" to myself (similar to "Gimmicks") I'm guessing other alternatives would be - Gee M Aye Ex ( Gee Wiz - M & M's - Aye Captain - Fed Ex ) - Gim Ex - Jimmex (Please no) - ?.. Also, would you like us to officially re...
- Mon Jul 11, 2011 7:18 am
- Forum: Support
- Topic: About my "borderlands right mouse btn glitch"
- Replies: 2
- Views: 5617
Re: bout my "borderlands right mouse btn glitch"
Check the second config.
You have to define the same control (in most cases l2) for the right mouse button in both configs 1 & 2.
I moved this thread to the support section, so that other users can find it more easily.
You have to define the same control (in most cases l2) for the right mouse button in both configs 1 & 2.
I moved this thread to the support section, so that other users can find it more easily.
- Fri Jul 08, 2011 2:09 pm
- Forum: Support
- Topic: X-Y sensitivity ratio in black ops.
- Replies: 17
- Views: 20896
Re: X-Y sensitivity ratio in black ops.
Hm, Im confus. So in the calibration GUI x/y ratio of 1 = 2.86? Because to me 1.4 gives the "feel" of higher vertical sensitivity. Then again, it may all just be placebo. There are two different sensitivity ratios: the game sensitivity ratio, and the sixaxis emulator sensitivity ratio. 2....
- Fri Jul 08, 2011 12:56 pm
- Forum: Support
- Topic: X-Y sensitivity ratio in black ops.
- Replies: 17
- Views: 20896
Re: X-Y sensitivity ratio in black ops.
2.86? Wow. I like my vertical faster than my horizontal but that is crazy, hehe :D I computed this from speed measurement for several stick positions. The horizontal axis is 2.86x faster (1.71 aiming down the sight) than the vertical axis for a same distance from the center. The x/y ratio is a in f...
- Fri Jul 08, 2011 11:20 am
- Forum: Deprecated tutorials
- Topic: DIY PC to PS3 usb adapter
- Replies: 0
- Views: 45473
DIY PC to PS3 usb adapter
This post explains how to build a pc to ps3 usb controller, that can be used with the v0.23+ sixemu packages. Warning: I'm not responsible for any wrong hardware you can buy, or anything you can do with this. Required_Hardware Required hardware: a usb to serial TTL converter - 1Mbps recommended - ch...
- Fri Jul 08, 2011 7:28 am
- Forum: Game Tags
- Topic: [GIMX] clan tag?
- Replies: 19
- Views: 38146
Re: [GIMP] clan tag?
G ame I nput M ulti P lexer [GIMP] That is what its called right? exactly The domain name is GIM X : Game Input Multiple X er. A multiplexer is something that has several inputs and a single output. It could also stand for Game Input MatriX, as the linux bluetooth version can emulate several sixaxi...
- Thu Jul 07, 2011 9:48 pm
- Forum: Support
- Topic: X-Y sensitivity ratio in black ops.
- Replies: 17
- Views: 20896
Re: X-Y sensitivity ratio in black ops.
I'm using 2.86 for the main config and 1.71 for the aiming config. A good way to test that is to use the "Circle test" tool of the calibration mode. Launch the test a first time, adjust the radius if it's too small or too large, and see if the movement is a circle (good) or an ellipse (bad).