How to bind axes & Killzone 2
Posted: Wed Feb 07, 2018 9:11 pm
Hello,
I have had much success with Gimx and the TIAO Gboard for the PS3: I have beaten Resistance 1-3, Demon Souls, Haze, Infamous 1, and Killzone 1 (HD) without much hangup.
I have now started playing Killzone 2 and yes the controls are deemed to be unplayable: I find the hesitation that is present with or without the in game high precision on may very well stem from the games cover and lean setup. When close to objects the game wants to cling to that surface so the player then crouches and can perform cover shots giving a somewhat drunken swagger - but by using McKacks config of Killzone 2 at 6000 dpi and further tweaking the deadzone and mouse smoothing, it is playing good enough.
However when using the sniper rifle in scoped mode, the gun/scope wants to constantly pull right - this is because the motion sensor in the game is used to help stabilize the scope. Can I stop this with a Gimx config?
I read in various forum threads that it is possible to bind the axes of the motion sensor to a button but I cannot find a tutorial, thread or video that shows how to setup the configurations. Some threads say the acc z and gyro are not bindable.
I know to start in the axis tab, but do I bind both -/+ to the same button for each axes, no deadzone or sensitivity values appear.
Can I setup a config to neutralize the motion sensor from pulling the scope right, if yes, how do I do that, this is the first game to really test my knowledge of Gimx and its capabilities and I find my knowledge lacking.
I have had much success with Gimx and the TIAO Gboard for the PS3: I have beaten Resistance 1-3, Demon Souls, Haze, Infamous 1, and Killzone 1 (HD) without much hangup.
I have now started playing Killzone 2 and yes the controls are deemed to be unplayable: I find the hesitation that is present with or without the in game high precision on may very well stem from the games cover and lean setup. When close to objects the game wants to cling to that surface so the player then crouches and can perform cover shots giving a somewhat drunken swagger - but by using McKacks config of Killzone 2 at 6000 dpi and further tweaking the deadzone and mouse smoothing, it is playing good enough.
However when using the sniper rifle in scoped mode, the gun/scope wants to constantly pull right - this is because the motion sensor in the game is used to help stabilize the scope. Can I stop this with a Gimx config?
I read in various forum threads that it is possible to bind the axes of the motion sensor to a button but I cannot find a tutorial, thread or video that shows how to setup the configurations. Some threads say the acc z and gyro are not bindable.
I know to start in the axis tab, but do I bind both -/+ to the same button for each axes, no deadzone or sensitivity values appear.
Can I setup a config to neutralize the motion sensor from pulling the scope right, if yes, how do I do that, this is the first game to really test my knowledge of Gimx and its capabilities and I find my knowledge lacking.