pad Aimon + G500 + manette PS3

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bensyy
Posts: 16
Joined: Sun Oct 30, 2011 8:07 am

pad Aimon + G500 + manette PS3

Post by bensyy »

Salut Matlo.
Je suis bensyy de no-pad. J'ai bien reçu ton message mais quand je l'ouvre je n'ai rien, donc je viens ici. Alors moi je joue avec le pad du Aimon et la souris G500. Pour ça tout marche bien, je me suis décidé de mettre en profile 2 (en switchant) la manette PS3 pour piloter les avions et hélicos sur BF3. Donc je fais ce qu'il faut (enfin je pense) mais quand je veux voir si ça marche avec calibrate ça se referme de suite et si je veux jouer direct sur la PS3 ça me marque Connection error, Please check the USB to serial device. Je viens juste de voir ici que pour un mec qui voulait avec plusieurs claviers souris il faut cocher multiple mice and keyboard. Est ce que ça vient de ça ou peut être du fait que j'utilise un adaptateur de 4 port USB brancher sur port USB (dessus j'ai la manette et la G500). Merci
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Matlo
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Re: pad Aimon + G500 + manette PS3

Post by Matlo »

Salut,
La fonction multi-clavier/souris n'est utile que si tu veux utiliser au moins 2 claviers ou au moins 2 souris.
Je comprends pas que ton fichier de conf soit vide...
Si c'est bien le cas, ça ne va pas marcher.
Ton fichier a bien l'extension .xml ?
Tu as quelle version de GIMX ? C'est affiché dans le menu Help - About.
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bensyy
Posts: 16
Joined: Sun Oct 30, 2011 8:07 am

Re: pad Aimon + G500 + manette PS3

Post by bensyy »

j'ai la version 0.30, après je vois pas ou j'ai pu me planter car je suis parti de la config que j'avais avant et j'ai juste rajouté le profile 2. Mon fichier de config n'est pas vide et il est bien en .xml.
Dans les config de base du GIMX y en a une déja faite pour la manette PS3?
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Matlo
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Re: pad Aimon + G500 + manette PS3

Post by Matlo »

Tu peux stp ouvrir ta conf avec notepad, sélectionner tout, copier, et coller ça dans un post, dans un tag code (displo à côté des boutons d'édition gras/italique/souligné/quote) ?
bensyy wrote: Dans les config de base du GIMX y en a une déja faite pour la manette PS3?
Pas pour windows+motioninjoy.
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bensyy
Posts: 16
Joined: Sun Oct 30, 2011 8:07 am

Re: pad Aimon + G500 + manette PS3

Post by bensyy »

ok je te fais ça a midi car je suis au boulot là
bensyy
Posts: 16
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Re: pad Aimon + G500 + manette PS3

Post by bensyy »

j'ai pas trop compris l'histoire du tag code
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Matlo
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Re: pad Aimon + G500 + manette PS3

Post by Matlo »

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bensyy
Posts: 16
Joined: Sun Oct 30, 2011 8:07 am

Re: pad Aimon + G500 + manette PS3

Post by bensyy »

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="5700">
    <configuration id="1">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <intensity_list>
        <intensity control="left_stick" dead_zone="0" shape="Circle" steps="1">
          <up type="" name="" id="" button_id=""/>
          <down type="" name="" id="" button_id=""/>
        </intensity>
        <intensity control="right_stick" dead_zone="0" shape="Circle" steps="1">
          <up type="" name="" id="" button_id=""/>
          <down type="" name="" id="" button_id=""/>
        </intensity>
      </intensity_list>
      <button_map>
        <button id="r3">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_MIDDLE"/>
        </button>
        <button id="l3">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="t"/>
        </button>
        <button id="r2">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="l2">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="r1">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="l1">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="square">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="x"/>
        </button>
        <button id="cross">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="c"/>
        </button>
        <button id="circle">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="PAGEDOWN"/>
        </button>
        <button id="triangle">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="v"/>
        </button>
        <button id="left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="4"/>
        </button>
        <button id="up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="PS">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="start">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="PAGEUP"/>
        </button>
        <button id="select">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rstick y">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="30" multiplier="17.02" exponent="0.37" shape="Circle" buffer_size="10" filter="0.70"/>
        </axis>
        <axis id="rstick x">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="30" multiplier="11.5" exponent="0.37" shape="Circle" buffer_size="10" filter="0.70"/>
        </axis>
        <axis id="lstick left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </axis>
        <axis id="lstick down">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="lstick right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="lstick up">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="z"/>
        </axis>
      </axis_map>
    </configuration>
    <configuration id="2">
      <trigger type="keyboard" id="0" name="" button_id="3" switch_back="no" delay="0"/>
      <intensity_list>
        <intensity control="left_stick" dead_zone="0" shape="Circle" steps="1">
          <up type="" name="" id="" button_id=""/>
          <down type="" name="" id="" button_id=""/>
        </intensity>
        <intensity control="right_stick" dead_zone="0" shape="Circle" steps="1">
          <up type="" name="" id="" button_id=""/>
          <down type="" name="" id="" button_id=""/>
        </intensity>
      </intensity_list>
      <button_map>
        <button id="r3">
          <device type="joystick" id="0" name="MotioninJoy Virtual Game Controller"/>
          <event type="button" id="11"/>
        </button>
        <button id="l3">
          <device type="joystick" id="0" name="MotioninJoy Virtual Game Controller"/>
          <event type="button" id="10"/>
        </button>
        <button id="r2">
          <device type="joystick" id="0" name="MotioninJoy Virtual Game Controller"/>
          <event type="button" id="5"/>
        </button>
        <button id="l2">
          <device type="joystick" id="0" name="MotioninJoy Virtual Game Controller"/>
          <event type="button" id="4"/>
        </button>
        <button id="r1">
          <device type="joystick" id="0" name="MotioninJoy Virtual Game Controller"/>
          <event type="button" id="7"/>
        </button>
        <button id="l1">
          <device type="joystick" id="0" name="MotioninJoy Virtual Game Controller"/>
          <event type="button" id="6"/>
        </button>
        <button id="square">
          <device type="joystick" id="0" name="MotioninJoy Virtual Game Controller"/>
          <event type="button" id="3"/>
        </button>
        <button id="cross">
          <device type="joystick" id="0" name="MotioninJoy Virtual Game Controller"/>
          <event type="button" id="2"/>
        </button>
        <button id="circle">
          <device type="joystick" id="0" name="MotioninJoy Virtual Game Controller"/>
          <event type="button" id="1"/>
        </button>
        <button id="triangle">
          <device type="joystick" id="0" name="MotioninJoy Virtual Game Controller"/>
          <event type="button" id="0"/>
        </button>
        <button id="left">
          <device type="joystick" id="0" name="MotioninJoy Virtual Game Controller"/>
          <event type="button" id="23"/>
        </button>
        <button id="down">
          <device type="joystick" id="0" name="MotioninJoy Virtual Game Controller"/>
          <event type="button" id="22"/>
        </button>
        <button id="right">
          <device type="joystick" id="0" name="MotioninJoy Virtual Game Controller"/>
          <event type="button" id="21"/>
        </button>
        <button id="up">
          <device type="joystick" id="0" name="MotioninJoy Virtual Game Controller"/>
          <event type="button" id="20"/>
        </button>
        <button id="PS">
          <device type="joystick" id="0" name="MotioninJoy Virtual Game Controller"/>
          <event type="button" id="12"/>
        </button>
        <button id="start">
          <device type="joystick" id="0" name="MotioninJoy Virtual Game Controller"/>
          <event type="button" id="9"/>
        </button>
        <button id="select">
          <device type="joystick" id="0" name="MotioninJoy Virtual Game Controller"/>
          <event type="button" id="8"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rstick y">
          <device type="joystick" id="0" name="MotioninJoy Virtual Game Controller"/>
          <event type="axis" id="3" dead_zone="0" multiplier="17.02" exponent="0.004" shape="Circle" buffer_size="" filter=""/>
        </axis>
        <axis id="rstick x">
          <device type="joystick" id="0" name="MotioninJoy Virtual Game Controller"/>
          <event type="axis" id="2" dead_zone="0" multiplier="11.5" exponent="0.004" shape="Circle" buffer_size="" filter=""/>
        </axis>
        <axis id="lstick y">
          <device type="joystick" id="0" name="MotioninJoy Virtual Game Controller"/>
          <event type="axis" id="1" dead_zone="0" multiplier="" exponent="0.008" shape="Circle" buffer_size="" filter=""/>
        </axis>
        <axis id="lstick x">
          <device type="joystick" id="0" name="MotioninJoy Virtual Game Controller"/>
          <event type="axis" id="0" dead_zone="0" multiplier="" exponent="0.004" shape="Circle" buffer_size="" filter=""/>
        </axis>
      </axis_map>
    </configuration>
    <configuration id="3">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <intensity_list>
        <intensity control="left_stick" dead_zone="0" shape="Circle" steps="1">
          <up type="" name="" id="" button_id=""/>
          <down type="" name="" id="" button_id=""/>
        </intensity>
        <intensity control="right_stick" dead_zone="0" shape="Circle" steps="1">
          <up type="" name="" id="" button_id=""/>
          <down type="" name="" id="" button_id=""/>
        </intensity>
      </intensity_list>
      <button_map/>
      <axis_map/>
    </configuration>
    <configuration id="4">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <intensity_list>
        <intensity control="left_stick" dead_zone="0" shape="Circle" steps="1">
          <up type="" name="" id="" button_id=""/>
          <down type="" name="" id="" button_id=""/>
        </intensity>
        <intensity control="right_stick" dead_zone="0" shape="Circle" steps="1">
          <up type="" name="" id="" button_id=""/>
          <down type="" name="" id="" button_id=""/>
        </intensity>
      </intensity_list>
      <button_map/>
      <axis_map/>
    </configuration>
    <configuration id="5">
      <trigger type="" id="" name="" button_id="" switch_back="" delay="0"/>
      <intensity_list>
        <intensity control="left_stick" dead_zone="0" shape="Circle" steps="1">
          <up type="" name="" id="" button_id=""/>
          <down type="" name="" id="" button_id=""/>
        </intensity>
        <intensity control="right_stick" dead_zone="0" shape="Circle" steps="1">
          <up type="" name="" id="" button_id=""/>
          <down type="" name="" id="" button_id=""/>
        </intensity>
      </intensity_list>
      <button_map/>
      <axis_map/>
    </configuration>
    <configuration id="6">
      <trigger type="" id="" name="" button_id="" switch_back="" delay="0"/>
      <intensity_list>
        <intensity control="left_stick" dead_zone="0" shape="Circle" steps="1">
          <up type="" name="" id="" button_id=""/>
          <down type="" name="" id="" button_id=""/>
        </intensity>
        <intensity control="right_stick" dead_zone="0" shape="Circle" steps="1">
          <up type="" name="" id="" button_id=""/>
          <down type="" name="" id="" button_id=""/>
        </intensity>
      </intensity_list>
      <button_map/>
      <axis_map/>
    </configuration>
    <configuration id="7">
      <trigger type="" id="" name="" button_id="" switch_back="" delay="0"/>
      <intensity_list>
        <intensity control="left_stick" dead_zone="0" shape="Circle" steps="1">
          <up type="" name="" id="" button_id=""/>
          <down type="" name="" id="" button_id=""/>
        </intensity>
        <intensity control="right_stick" dead_zone="0" shape="Circle" steps="1">
          <up type="" name="" id="" button_id=""/>
          <down type="" name="" id="" button_id=""/>
        </intensity>
      </intensity_list>
      <button_map/>
      <axis_map/>
    </configuration>
    <configuration id="8">
      <trigger type="" id="" name="" button_id="" switch_back="" delay="0"/>
      <intensity_list>
        <intensity control="left_stick" dead_zone="0" shape="Circle" steps="1">
          <up type="" name="" id="" button_id=""/>
          <down type="" name="" id="" button_id=""/>
        </intensity>
        <intensity control="right_stick" dead_zone="0" shape="Circle" steps="1">
          <up type="" name="" id="" button_id=""/>
          <down type="" name="" id="" button_id=""/>
        </intensity>
      </intensity_list>
      <button_map/>
      <axis_map/>
    </configuration>
  </controller>
</root>
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Matlo
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Re: pad Aimon + G500 + manette PS3

Post by Matlo »

Il y a un souci dans l'onglet Axis du Profil 2 : les champs multiplier et exponent ont des valeurs non cohérentes ou pire encore sont vides.

Normalement, pour un mapping d'axe de joystick, l'appli devrait mettre par défaut multiplier=0.004 et exponent=1.
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bensyy
Posts: 16
Joined: Sun Oct 30, 2011 8:07 am

Re: pad Aimon + G500 + manette PS3

Post by bensyy »

Ok donc ce soir je met ces valeurs et je te tiens au courant
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