Im trying calculate game acceleration by using an recorded video, i'll move mouse by X pixels and see what happens on game and calculate the acceleration, for that im using a python script to emulate mouse movement because xdotool just teleports pointer from x to y.
Will this work or should i try another method ?
Game acceleration calculation
Re: Game acceleration calculation
Hi,
This is a very interesting subject.
You'll have to record and compute the speed for each stick position.
To precisely control an axis you can use the client/server capabilities.
http://gimx.fr/wiki/index.php?title=Com ... emote_GIMX
http://gimx.fr/wiki/index.php?title=Com ... er_options
I think that some poorly designed game input mechanics may also accelerate the speed over time at a constant axis position (I think killzone 2 on ps3 does such thing).
How do you plan to achieve this? Maybe using opencv?
This is a very interesting subject.
You'll have to record and compute the speed for each stick position.
To precisely control an axis you can use the client/server capabilities.
http://gimx.fr/wiki/index.php?title=Com ... emote_GIMX
http://gimx.fr/wiki/index.php?title=Com ... er_options
I think that some poorly designed game input mechanics may also accelerate the speed over time at a constant axis position (I think killzone 2 on ps3 does such thing).
How do you plan to achieve this? Maybe using opencv?
GIMX creator
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Re: Game acceleration calculation
Do you know how to record video with 60fps from ps4?