Game acceleration calculation

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Cybereu
Posts: 182
Joined: Sun Jul 10, 2011 1:10 pm

Game acceleration calculation

Post by Cybereu »

Im trying calculate game acceleration by using an recorded video, i'll move mouse by X pixels and see what happens on game and calculate the acceleration, for that im using a python script to emulate mouse movement because xdotool just teleports pointer from x to y.
Will this work or should i try another method ?
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Matlo
Posts: 5768
Joined: Wed Jul 06, 2011 7:01 am
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Re: Game acceleration calculation

Post by Matlo »

Hi,

This is a very interesting subject.

You'll have to record and compute the speed for each stick position.

To precisely control an axis you can use the client/server capabilities.
http://gimx.fr/wiki/index.php?title=Com ... emote_GIMX
http://gimx.fr/wiki/index.php?title=Com ... er_options

I think that some poorly designed game input mechanics may also accelerate the speed over time at a constant axis position (I think killzone 2 on ps3 does such thing).

How do you plan to achieve this? Maybe using opencv?
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GrundyGrabs
Posts: 1
Joined: Tue Jan 24, 2017 10:02 am

Re: Game acceleration calculation

Post by GrundyGrabs »

Do you know how to record video with 60fps from ps4?
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