Problems on GT Sport with different car sensitivities
Posted: Thu Feb 22, 2018 4:31 pm
I use the Logitech Driving Force Ex wheel with GIMX to play GT Sport on the PS4 (I'm actually the guy who uploaded the first Driving Force Ex config here). I've recently noticed that some cars have different steering sensitivities.
There's a little red dot at the bottom of the screen in GT Sport that indicates steering input. When I use a certain category of cars (gr4) the little red dot that indicates steering input goes fully to the left a lot sooner than when I use a different category of cars (gr3) cars even when I'm using the EXACT SAME axis sensitivity in the GIMX config file. If I make it so that I can use the full range of the wheel on gr3 cars (the red dot goes fully left when turning 100° to the left since this is a 200° wheel), I can only turn about 60° degrees left on a gr4 car before the dot goes fully left. So I have to decrease axis sensitivity on my GIMX every time I change from gr3 to gr4 and increase it every time I go from gr4 to gr3.
This doesn't happen when using a controller, so I don't think it is only a game-related issue. I even asked some players that use officially supported wheels and they also told me that this doesn't happen on their wheels. But one of my friends who uses a Fanatec wheel told me that he also noticed this and it's because the Fanatec also emulates the G29 ingame. So I was wondering if there's anything you could do to fix this?
Check out some of my reddit posts for better explanation:
https://www.reddit.com/r/granturismo/co ... _steering/
https://www.reddit.com/r/granturismo/co ... advantage/
https://www.reddit.com/r/granturismo/co ... _the_game/
Another thing that annoys me, and I already complained about this here, is that if I set it up so that I can use the full range of the wheel, the cars just don't turn on slow corners such as the Suzuka hairpin, Nurburgring GP turn 1, Monza chicane... The first solution I found was to adjust the axis sensitivity while driving for every corner separately but that was not ideal because I kept spinning out a lot. I now use a way higher axis sensitivity, but this also isn't ideal because now I can only use the middle <>50° of rotation before max steering lock is achieved ingame. I have no idea what can be done about this tho.
There's a little red dot at the bottom of the screen in GT Sport that indicates steering input. When I use a certain category of cars (gr4) the little red dot that indicates steering input goes fully to the left a lot sooner than when I use a different category of cars (gr3) cars even when I'm using the EXACT SAME axis sensitivity in the GIMX config file. If I make it so that I can use the full range of the wheel on gr3 cars (the red dot goes fully left when turning 100° to the left since this is a 200° wheel), I can only turn about 60° degrees left on a gr4 car before the dot goes fully left. So I have to decrease axis sensitivity on my GIMX every time I change from gr3 to gr4 and increase it every time I go from gr4 to gr3.
This doesn't happen when using a controller, so I don't think it is only a game-related issue. I even asked some players that use officially supported wheels and they also told me that this doesn't happen on their wheels. But one of my friends who uses a Fanatec wheel told me that he also noticed this and it's because the Fanatec also emulates the G29 ingame. So I was wondering if there's anything you could do to fix this?
Check out some of my reddit posts for better explanation:
https://www.reddit.com/r/granturismo/co ... _steering/
https://www.reddit.com/r/granturismo/co ... advantage/
https://www.reddit.com/r/granturismo/co ... _the_game/
Another thing that annoys me, and I already complained about this here, is that if I set it up so that I can use the full range of the wheel, the cars just don't turn on slow corners such as the Suzuka hairpin, Nurburgring GP turn 1, Monza chicane... The first solution I found was to adjust the axis sensitivity while driving for every corner separately but that was not ideal because I kept spinning out a lot. I now use a way higher axis sensitivity, but this also isn't ideal because now I can only use the middle <>50° of rotation before max steering lock is achieved ingame. I have no idea what can be done about this tho.