Games with linear curve

Need help? Ask here and someone will help
Post Reply
EduardoP
Posts: 21
Joined: Mon May 27, 2013 5:10 pm

Games with linear curve

Post by EduardoP »

Hello,
Basically for games that have ingame option for linear analog response curve (analog movement is equal to the ingame translation) which value for gimx acceleration value should be used to get a 1:1 movement?
Acceleration = 1?

Thanks!
User avatar
Matlo
Posts: 5768
Joined: Wed Jul 06, 2011 7:01 am
Location: France
Contact:

Re: Games with linear curve

Post by Matlo »

Yes, setting acceleration to 1 keeps in-game acceleration.

http://gimx.fr/wiki/index.php?title=Axi ... celeration
GIMX creator
SLAyER_0307
Posts: 28
Joined: Wed Mar 06, 2019 11:09 pm
Location: Turkey

Re: Games with linear curve

Post by SLAyER_0307 »

Matlo wrote: Wed Apr 08, 2020 1:33 pm Yes, setting acceleration to 1 keeps in-game acceleration.

http://gimx.fr/wiki/index.php?title=Axi ... celeration
hi, in the new cod mw there is a option make aiming response curve to linear but it isnt working with 1.0 acceleration. Can you tell me why
User avatar
GoDlike
Posts: 1318
Joined: Thu Apr 28, 2016 12:47 pm
Location: Poland

Re: Games with linear curve

Post by GoDlike »

Yes there is an option for that but it doesn't work as expected. There are still some acceleration levels across the whole curve that makes aiming unstable with different speeds.

The only one game that it worked with was Battlefield V Beta version, 1:1 aim with 1.00 acc. In retail they broke it so we had to do it the old way.
My hardware: PS3 Slim CFW 4.80 | PS4 Pro 500 Million LE | PS5 | Xbox Series X
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike
Post Reply