[PS4] Doom 2016

Post or request custom configuration files.
Post Reply
User avatar
kaiba_seto2004
Posts: 35
Joined: Sat Jul 15, 2017 9:15 am

[PS4] Doom 2016

Post by kaiba_seto2004 » Tue Oct 24, 2017 7:11 pm

Hi everyone,

I wanna share my config for Doom 2016 which was a good fps game. I spent over 2 hours for this so I feel so happy for sharing it with you guys.
Have fun ;)

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="4000" type="DS4">
    <configuration id="1">
      <trigger type="mouse" id="1" name="HID-compliant mouse" button_id="BUTTON_RIGHT" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="HID-compliant mouse" id="3" mode="Aiming" buffer_size="2" filter="0"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_0" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_2" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="b"/>
        </button>
        <button id="abs_axis_3" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_4" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_5" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_6" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_7" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_X1"/>
        </button>
        <button id="abs_axis_8" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_9" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_X2"/>
        </button>
        <button id="abs_axis_11" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_12" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_13" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_14" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_15" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_16" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_17" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="BACKQUOTE"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="axis" id="y" dead_zone="22" multiplier="12.26" exponent="0.33" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="axis" id="x" dead_zone="22" multiplier="9.50" exponent="0.33" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="s"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="1" name="HID-compliant mouse" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="HID-compliant mouse" id="3" mode="Aiming" buffer_size="2" filter="0"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_0" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_2" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="b"/>
        </button>
        <button id="abs_axis_3" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_4" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_5" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_6" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_7" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_X1"/>
        </button>
        <button id="abs_axis_8" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_9" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_X2"/>
        </button>
        <button id="abs_axis_11" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_12" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_13" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_14" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_15" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_16" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_17" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="BACKQUOTE"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="axis" id="y" dead_zone="28" multiplier="20.10" exponent="0.30" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="axis" id="x" dead_zone="28" multiplier="15" exponent="0.30" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="s"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="3">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="HID-compliant mouse" id="3" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_0" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="F2"/>
        </button>
        <button id="abs_axis_1" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_2" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="F1"/>
        </button>
        <button id="abs_axis_3" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="UP"/>
        </button>
        <button id="abs_axis_4" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_5" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="DOWN"/>
        </button>
        <button id="abs_axis_6" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_7" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_8" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_9" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_11" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_12" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_13" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_14" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_15" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_16" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="v"/>
        </button>
        <button id="abs_axis_17" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="BACKQUOTE"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="axis" id="y" dead_zone="28" multiplier="2.74" exponent="0.64" shape=""/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="axis" id="x" dead_zone="28" multiplier="1.90" exponent="0.64" shape=""/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="s"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>

User avatar
Godlike
Posts: 139
Joined: Thu Apr 28, 2016 12:47 pm

Re: [PS4] Doom 2016

Post by Godlike » Tue Oct 24, 2017 7:20 pm

Thanks. We are always happy when someone shares new config for all of us!

How would you rate playability of this config? Im talking about mouse smoothness and overall experience using mouse in this game. We're making new config system and this data will be required for new configs.

Regards
My hardware: Xbox 360 S "Trinity" RGH | PS3 Slim CFW 4.80 | PS4 5.01
My Steam: http://steamcommunity.com/id/Godlike_RU/

User avatar
kaiba_seto2004
Posts: 35
Joined: Sat Jul 15, 2017 9:15 am

Re: [PS4] Doom 2016

Post by kaiba_seto2004 » Tue Oct 24, 2017 7:44 pm

I would say it's 5/5 :P It was like PC IMO. Doom PS4 is really a great game in input mechanics.

User avatar
Godlike
Posts: 139
Joined: Thu Apr 28, 2016 12:47 pm

Re: [PS4] Doom 2016

Post by Godlike » Tue Oct 24, 2017 7:47 pm

Thanks. I'll add this info to the new Index we're preparing :) Rate Paladins playability too please.
My hardware: Xbox 360 S "Trinity" RGH | PS3 Slim CFW 4.80 | PS4 5.01
My Steam: http://steamcommunity.com/id/Godlike_RU/

User avatar
Matlo
Posts: 4523
Joined: Wed Jul 06, 2011 7:01 am
Location: France
Contact:

Re: [PS4] Doom 2016

Post by Matlo » Wed Nov 01, 2017 11:51 am

I noticed a third profile that looks useless since it does not have any trigger.
The trigger for the first profile also seems useless.

Is the mouse filtering necessary?
GIMX creator Donate Shop

User avatar
kaiba_seto2004
Posts: 35
Joined: Sat Jul 15, 2017 9:15 am

Re: [PS4] Doom 2016

Post by kaiba_seto2004 » Wed Nov 01, 2017 2:51 pm

Hi Matlo,

I forgot to delete the third profile which was saved from another game config :)
As you said, I had a little confusing with profile trigger but I think it good by now.
About mouse filtering, I feel comfortable in using it. No laggy, quick respond.

User avatar
Matlo
Posts: 4523
Joined: Wed Jul 06, 2011 7:01 am
Location: France
Contact:

Re: [PS4] Doom 2016

Post by Matlo » Wed Nov 01, 2017 9:34 pm

I pushed this config to the official repository. I removed third profile and device names. Thanks for sharing!
GIMX creator Donate Shop

Post Reply