Page 1 of 1

[PS4] Doom 2016

Posted: Tue Oct 24, 2017 7:11 pm
by kaiba_seto2004
Hi everyone,

I wanna share my config for Doom 2016 which was a good fps game. I spent over 2 hours for this so I feel so happy for sharing it with you guys.
Have fun ;)

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="4000" type="DS4">
    <configuration id="1">
      <trigger type="mouse" id="1" name="HID-compliant mouse" button_id="BUTTON_RIGHT" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="HID-compliant mouse" id="3" mode="Aiming" buffer_size="2" filter="0"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_0" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_2" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="b"/>
        </button>
        <button id="abs_axis_3" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_4" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_5" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_6" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_7" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_X1"/>
        </button>
        <button id="abs_axis_8" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_9" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_X2"/>
        </button>
        <button id="abs_axis_11" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_12" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_13" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_14" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_15" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_16" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_17" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="BACKQUOTE"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="axis" id="y" dead_zone="22" multiplier="12.26" exponent="0.33" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="axis" id="x" dead_zone="22" multiplier="9.50" exponent="0.33" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="s"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="1" name="HID-compliant mouse" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="HID-compliant mouse" id="3" mode="Aiming" buffer_size="2" filter="0"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_0" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_1" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_2" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="b"/>
        </button>
        <button id="abs_axis_3" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_4" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_5" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_6" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_7" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_X1"/>
        </button>
        <button id="abs_axis_8" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_9" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_X2"/>
        </button>
        <button id="abs_axis_11" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_12" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_13" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_14" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_15" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_16" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_17" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="BACKQUOTE"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="axis" id="y" dead_zone="28" multiplier="20.10" exponent="0.30" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="axis" id="x" dead_zone="28" multiplier="15" exponent="0.30" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="s"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="3">
      <trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="HID-compliant mouse" id="3" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list/>
      <button_map>
        <button id="abs_axis_0" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="F2"/>
        </button>
        <button id="abs_axis_1" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="TAB"/>
        </button>
        <button id="abs_axis_2" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="F1"/>
        </button>
        <button id="abs_axis_3" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="UP"/>
        </button>
        <button id="abs_axis_4" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="RIGHT"/>
        </button>
        <button id="abs_axis_5" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="DOWN"/>
        </button>
        <button id="abs_axis_6" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="LEFT"/>
        </button>
        <button id="abs_axis_7" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_8" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="c"/>
        </button>
        <button id="abs_axis_9" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_10" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="r"/>
        </button>
        <button id="abs_axis_11" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_12" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_13" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_14" label="">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_15" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_16" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="v"/>
        </button>
        <button id="abs_axis_17" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="BACKQUOTE"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="Aiming - y axis">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="axis" id="y" dead_zone="28" multiplier="2.74" exponent="0.64" shape=""/>
        </axis>
        <axis id="rel_axis_2" label="Aiming - x axis">
          <device type="mouse" id="3" name="HID-compliant mouse"/>
          <event type="axis" id="x" dead_zone="28" multiplier="1.90" exponent="0.64" shape=""/>
        </axis>
        <axis id="rel_axis_0-" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_0+" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="w"/>
        </axis>
        <axis id="rel_axis_1+" label="">
          <device type="keyboard" id="0" name="Standard PS/2 Keyboard"/>
          <event type="button" id="s"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>

Re: [PS4] Doom 2016

Posted: Tue Oct 24, 2017 7:20 pm
by GoDlike
Thanks. We are always happy when someone shares new config for all of us!

How would you rate playability of this config? Im talking about mouse smoothness and overall experience using mouse in this game. We're making new config system and this data will be required for new configs.

Regards

Re: [PS4] Doom 2016

Posted: Tue Oct 24, 2017 7:44 pm
by kaiba_seto2004
I would say it's 5/5 :P It was like PC IMO. Doom PS4 is really a great game in input mechanics.

Re: [PS4] Doom 2016

Posted: Tue Oct 24, 2017 7:47 pm
by GoDlike
Thanks. I'll add this info to the new Index we're preparing :) Rate Paladins playability too please.

Re: [PS4] Doom 2016

Posted: Wed Nov 01, 2017 11:51 am
by Matlo
I noticed a third profile that looks useless since it does not have any trigger.
The trigger for the first profile also seems useless.

Is the mouse filtering necessary?

Re: [PS4] Doom 2016

Posted: Wed Nov 01, 2017 2:51 pm
by kaiba_seto2004
Hi Matlo,

I forgot to delete the third profile which was saved from another game config :)
As you said, I had a little confusing with profile trigger but I think it good by now.
About mouse filtering, I feel comfortable in using it. No laggy, quick respond.

Re: [PS4] Doom 2016

Posted: Wed Nov 01, 2017 9:34 pm
by Matlo
I pushed this config to the official repository. I removed third profile and device names. Thanks for sharing!