[Project] CoD WW II (PS4)

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DoM__
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Re: [Project] CoD WW II (PS4)

Post by DoM__ »

I did some more research about the circletest in the internet.
There I found a youtube video which exactly is the same result as for my circle test

http://www.youtube.com/watch?v=28pMbInmce8&t=8m57s

As you can see, it seems that the crosshair is touching the borders.

Any ideas ? :-)

PS: first beta config is on second post :D
PS4 - DIY Adapter - RPi2 - Lioncast LM20 16400dpi - Logitech G510
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Matlo
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Re: [Project] CoD WW II (PS4)

Post by Matlo »

Does this also happen if you increase the radius by a factor of 2?
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DoM__
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Re: [Project] CoD WW II (PS4)

Post by DoM__ »

Hi Matlo

If I understand you correctly you want me to change radius from default 512 to 1024 ?
I tried this already, written in a few posts before.
radius:
- cant recognize any change? values tested from about 200 to 1024
https://gimx.fr/forum/viewtopic.php?f=9&t=2300#p12852

Thanks.
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Matlo
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Re: [Project] CoD WW II (PS4)

Post by Matlo »

Sorry I missed this post.
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DoM__
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Re: [Project] CoD WW II (PS4)

Post by DoM__ »

No problem mate :D

So has anyone an idea how we can resolve this?

PS: I'm continously testing different settings etc. and probably I will get it working, better late then never :lol: :mrgreen:
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Matlo
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Re: [Project] CoD WW II (PS4)

Post by Matlo »

I think the game applies filtering on the movement.

For example when horizontal movement is 10x greater than the vertical movement, vertical movement is ignored, and when vertical movement is 10x greater than the horizontal movement, horizontal movement is ignored.

Check the game options, maybe there is something to disable this.
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DoM__
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Re: [Project] CoD WW II (PS4)

Post by DoM__ »

Hi Matlo

Sorry for the late answer.

I just checked the ingame settings if there is such an option.
But there isn't one.

So if this game uses filtering you said, the circle test im impossible to do alright?

Regards :D
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Matlo
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Re: [Project] CoD WW II (PS4)

Post by Matlo »

Yes if the game applies filtering it is almost impossible to counteract.
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kaiba_seto2004
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Re: [Project] CoD WW II (PS4)

Post by kaiba_seto2004 »

Bump
Is this project still in active? I see Cod WW2 a hard case in mouse calibration.
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