[Config][PS4]Wolfenstein 2: The New Colossus
Posted: Fri Dec 08, 2017 6:52 pm
Hi,
And next config from me.
Game: Wolfenstein 2: The New Colossus
Platform: PS4
Device: Mouse
Playability: Good
Config data:
Notes:
Video did while playing on that config:
And next config from me.
Game: Wolfenstein 2: The New Colossus
Platform: PS4
Device: Mouse
Playability: Good
Config data:
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="3600" type="DS4">
<configuration id="1">
<trigger type="" id="" name="" button_id="" switch_back="" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_15" label="Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_13" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_1" label="Options">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_16" label="Melee">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
<button id="abs_axis_14" label="Shoot">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_12" label="Grenade/Weapon wheel">
<device type="keyboard" id="0" name=""/>
<event type="button" id="g"/>
</button>
<button id="abs_axis_11" label="Peek around corner">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_10" label="Reload/Use">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_9" label="Jump">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_8" label="Crouch">
<device type="keyboard" id="0" name=""/>
<event type="button" id="c"/>
</button>
<button id="abs_axis_7" label="Previous weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_6" label="Toggle Upgrade">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_5" label="Hint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_4" label="Toggle upgrade">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="Dual wield">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_2" label="PS Button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_0" label="Share">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_17" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="t"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="18" multiplier="5.53" exponent="0.53" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="18" multiplier="3.50" exponent="0.53" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="2">
<trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_15" label="Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_13" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_1" label="Options">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_16" label="Melee">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
<button id="abs_axis_14" label="Shoot">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_12" label="Grenade/Weapon wheel">
<device type="keyboard" id="0" name=""/>
<event type="button" id="g"/>
</button>
<button id="abs_axis_11" label="Peek around corner">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_10" label="Reload/Use">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_9" label="Jump">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_8" label="Crouch">
<device type="keyboard" id="0" name=""/>
<event type="button" id="c"/>
</button>
<button id="abs_axis_7" label="Previous weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_6" label="Toggle Upgrade">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_5" label="Hint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_4" label="Toggle upgrade">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="Dual wield">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_2" label="PS Button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_0" label="Share">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_17" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="t"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="18" multiplier="6.32" exponent="0.53" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="18" multiplier="4.00" exponent="0.53" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>
- Set sensitivity to max
- Touchpad click is on T
- In weapon change wheel you need to make decided moves to simulate thumbstick.
Video did while playing on that config: