Configuration Requests and Index thread

Post or request custom configuration files.
User avatar
Matlo
Posts: 5768
Joined: Wed Jul 06, 2011 7:01 am
Location: France
Contact:

Re: [config][request]Battlefield Bad Company 2

Post by Matlo »

weebzz wrote: I can, later tonight, try to recreate the problem exactly and type it up in the bugs section if you want.
Please do it.
GIMX creator
captaingordon23
Posts: 2
Joined: Thu Aug 04, 2011 9:17 am

[config][request] M.A.G. (Massive Action Game)

Post by captaingordon23 »

Hello, I was wondering if you could possible post some normalized parameters for M.A.G.?
User avatar
Matlo
Posts: 5768
Joined: Wed Jul 06, 2011 7:01 am
Location: France
Contact:

Re: [config][request] M.A.G. (Massive Action Game)

Post by Matlo »

I don't have this game, and I didn't planned to buy it...

I will try to provide some advanced calibration tools with the next release, and hopefully people will compute & share normalized parameters for more games.
GIMX creator
User avatar
McKack
Posts: 359
Joined: Thu Jul 07, 2011 7:01 pm
Location: Norway
Contact:

Re: [config][request] M.A.G. (Massive Action Game)

Post by McKack »

What do you consider normalized values by the way, Matlo?
Circle test results in a perfect circle?
Dead zone at the bare minimum even though the aim skips when moving the mouse slowly, or when it moves without jittering?
Exponent where it doesn't feel too slow but not accelerating as well (1:1-ish)?

I think I spotted a M.A.G demo. I wouldn't mind giving it a go. I don't know if it'll be normalized but I can provide a standard WASD config.
My Config Repository | PSN: McKack - Steam: McKack - XBL: Ozukaki | Config Post Template
User avatar
Matlo
Posts: 5768
Joined: Wed Jul 06, 2011 7:01 am
Location: France
Contact:

Re: [config][request] M.A.G. (Massive Action Game)

Post by Matlo »

Normalized parameters means that we get the same movement for every game.
1:1 is the most obvious reference, so that I think we should take it as the norm.
1:1 requires the circle test to make perfect circles, and no acceleration at all (positive or negative).

Concerning the dead zone, I think we have to consider the bare minimum, unless we can give another definition of a "normalized" dead zone and have some deterministic way to compute it (i.e. a proper calibration test).

A normalized dead zone could be defined by the same speed for the first position. A calibration test could be written for that: position 1 applied over a certain amount of time, resulting in a 360°.
GIMX creator
captaingordon23
Posts: 2
Joined: Thu Aug 04, 2011 9:17 am

Re: [config][request] M.A.G. (Massive Action Game)

Post by captaingordon23 »

Ah alright that sounds great. To be honest this stuff goes over my head a bit. I was fiddling with it for a couple of hours and didn't know if there was a faster way of doing it or not (lots of trial and error). Thanks for the replies!
rocknrolla88
Posts: 3
Joined: Tue Aug 09, 2011 6:48 pm

[config][request] Battlefield 1943 Mouse: Logitech G700

Post by rocknrolla88 »

Hey,

maybe someone out there got already something smooth set up for Battlefield 1943?
would be awesome
Regards
User avatar
Matlo
Posts: 5768
Joined: Wed Jul 06, 2011 7:01 am
Location: France
Contact:

Re: [config][request] Battlefield 1943 Mouse: Logitech G700

Post by Matlo »

I suggest you to try the BF:BC2 normalized parameters: link.

I hope this helps.
GIMX creator
User avatar
McKack
Posts: 359
Joined: Thu Jul 07, 2011 7:01 pm
Location: Norway
Contact:

Re: [config][request] Battlefield 1943 Mouse: Logitech G700

Post by McKack »

Mhm, BF1943 runs on the Frostbite Engine so it should be pretty much the same.
First thing I'm gonna do when I get some money is donate, then get a copy of that elusive BF:BC2!
My Config Repository | PSN: McKack - Steam: McKack - XBL: Ozukaki | Config Post Template
HolySheep
Posts: 13
Joined: Wed Jul 20, 2011 7:47 pm

Re: [config][request] Battlefield 1943 Mouse: Logitech G700

Post by HolySheep »

Battlefield 1943 uses a lower sensitivty if you aim down side. (Just as CoD) I have more succes using my black ops x/y ratio's than the bc2.
Locked