Post or request custom configuration files.
DoM__
Posts: 34 Joined: Fri Aug 21, 2015 10:52 am
Location: Switzerland
Post
by DoM__ » Tue Nov 07, 2017 8:58 am
I did some more research about the circletest in the internet.
There I found a youtube video which exactly is the same result as for my circle test
http://www.youtube.com/watch?v=28pMbInmce8&t=8m57s
As you can see, it seems that the crosshair is touching the borders.
Any ideas ?
PS: first beta config is on second post
PS4 - DIY Adapter - RPi2 - Lioncast LM20 16400dpi - Logitech G510
Matlo
Posts: 5764 Joined: Wed Jul 06, 2011 7:01 am
Location: France
Contact:
Post
by Matlo » Tue Nov 07, 2017 9:16 pm
Does this also happen if you increase the radius by a factor of 2?
GIMX creator
DoM__
Posts: 34 Joined: Fri Aug 21, 2015 10:52 am
Location: Switzerland
Post
by DoM__ » Wed Nov 08, 2017 12:07 pm
Hi Matlo
If I understand you correctly you want me to change radius from default 512 to 1024 ?
I tried this already, written in a few posts before.
radius:
- cant recognize any change? values tested from about 200 to 1024
https://gimx.fr/forum/viewtopic.php?f=9&t=2300#p12852
Thanks.
PS4 - DIY Adapter - RPi2 - Lioncast LM20 16400dpi - Logitech G510
Matlo
Posts: 5764 Joined: Wed Jul 06, 2011 7:01 am
Location: France
Contact:
Post
by Matlo » Wed Nov 08, 2017 9:49 pm
Sorry I missed this post.
GIMX creator
DoM__
Posts: 34 Joined: Fri Aug 21, 2015 10:52 am
Location: Switzerland
Post
by DoM__ » Thu Nov 09, 2017 10:06 am
No problem mate
So has anyone an idea how we can resolve this?
PS: I'm continously testing different settings etc. and probably I will get it working, better late then never
PS4 - DIY Adapter - RPi2 - Lioncast LM20 16400dpi - Logitech G510
Matlo
Posts: 5764 Joined: Wed Jul 06, 2011 7:01 am
Location: France
Contact:
Post
by Matlo » Fri Nov 10, 2017 4:44 pm
I think the game applies filtering on the movement.
For example when horizontal movement is 10x greater than the vertical movement, vertical movement is ignored, and when vertical movement is 10x greater than the horizontal movement, horizontal movement is ignored.
Check the game options, maybe there is something to disable this.
GIMX creator
DoM__
Posts: 34 Joined: Fri Aug 21, 2015 10:52 am
Location: Switzerland
Post
by DoM__ » Fri Dec 01, 2017 9:57 am
Hi Matlo
Sorry for the late answer.
I just checked the ingame settings if there is such an option.
But there isn't one.
So if this game uses filtering you said, the circle test im impossible to do alright?
Regards
PS4 - DIY Adapter - RPi2 - Lioncast LM20 16400dpi - Logitech G510
Matlo
Posts: 5764 Joined: Wed Jul 06, 2011 7:01 am
Location: France
Contact:
Post
by Matlo » Tue Dec 05, 2017 8:38 am
Yes if the game applies filtering it is almost impossible to counteract.
GIMX creator
kaiba_seto2004
Posts: 554 Joined: Sat Jul 15, 2017 9:15 am
Post
by kaiba_seto2004 » Tue Aug 07, 2018 5:18 am
Bump
Is this project still in active? I see Cod WW2 a hard case in mouse calibration.
PS4 enthusiast.