Hi Matlo,
After doing some reasearch it's known that most aim assist on FPS games are programmed for receiving an analog signal for movements. After all aim assist is design for controller users.
I believe the current way GIMX is programmed by assigned 'W' lstickup is by sending a step signal (JAXIS 0 to 32767).
This kind of simulated signal mess with AIM assist on games a bit, so in order to increase the aim assist feature and make movements more similar to a controller (aim assist shall be smoother), would be possible to code a feature on GIMX for simulating an analog signal over a key press?
E.g.:
Key press 'w' -> increase jaxis value from 0 to max by a ramp linear function -> stays on maximum until key 'w' is pressed
Key release 'w' -> decrease jaxis value from max to 0 by a linear ramp function
I know some other products like XIM Apex already have this feature.
Analog signal simulation for ASDW movements
-
- Posts: 17
- Joined: Tue Nov 20, 2018 11:44 am
- Location: Brazil
- Contact:
Re: Analog signal simulation for ASDW movements
Hi EduardoP,
I really think this will not make any good difference. However, i can give it a try. I will implement it and make a report here.
I really think this will not make any good difference. However, i can give it a try. I will implement it and make a report here.
Re: Analog signal simulation for ASDW movements
At least it can serve to dodge some mouse/keyboard detection.
Re: Analog signal simulation for ASDW movements
Detection in fortnite was beaten in five minutes using axis intensity options. As for now I don't see purpose of implementing that.
My hardware: PS3 Slim CFW 4.80 | PS4 Pro 500 Million LE | PS5 | Xbox Series X
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike
Steam: Godlike_RU | PSN: GoDlike_RU | XBL: GoDlike