I need help on a simple macro

Need help? Ask here and someone will help
kamperkilla87
Posts: 144
Joined: Tue Mar 13, 2018 7:10 am

Re: I need help on a simple macro

Post by kamperkilla87 »

Lol sure you could... I'll post it in just a sec. Gotta get behind my pc.
kamperkilla87
Posts: 144
Joined: Tue Mar 13, 2018 7:10 am

Re: I need help on a simple macro

Post by kamperkilla87 »

Sure you could try it OUT. Copy this an save it as a text document. An add it to the macro folder. Let me know if it works or not.

MACRO KEYDOWN F2
KEYDOWN SPACE
DELAY 4
KEYUP SPACE
DELAY 108000
KEYDOWN F2
MACRO KEYUP F2
KEYDOWN F2
KEYUP SPACE
CMW
Posts: 41
Joined: Wed Apr 17, 2019 3:53 am

Re: I need help on a simple macro

Post by CMW »

Lol, thanks bro I will try it out right now and let you know
Mnk on Rainbow Six Siege is NOT cheating, just using my soldering skills to my advantage.
CMW
Posts: 41
Joined: Wed Apr 17, 2019 3:53 am

Re: I need help on a simple macro

Post by CMW »

It keeps saying on the gimx that failed to process file macro.txt
Mnk on Rainbow Six Siege is NOT cheating, just using my soldering skills to my advantage.
CMW
Posts: 41
Joined: Wed Apr 17, 2019 3:53 am

Re: I need help on a simple macro

Post by CMW »

But when I try it I have to spam f2 for it to press “A” one time and if I keep it pushed down it doesn’t do anything.
Mnk on Rainbow Six Siege is NOT cheating, just using my soldering skills to my advantage.
kamperkilla87
Posts: 144
Joined: Tue Mar 13, 2018 7:10 am

Re: I need help on a simple macro

Post by kamperkilla87 »

Do you have F2 mapped to anything?
CMW
Posts: 41
Joined: Wed Apr 17, 2019 3:53 am

Re: I need help on a simple macro

Post by CMW »

I have a mapped to both return and space bar but f2 isnt mapped to anything
Mnk on Rainbow Six Siege is NOT cheating, just using my soldering skills to my advantage.
kamperkilla87
Posts: 144
Joined: Tue Mar 13, 2018 7:10 am

Re: I need help on a simple macro

Post by kamperkilla87 »

Unmap return an see if that works..
CMW
Posts: 41
Joined: Wed Apr 17, 2019 3:53 am

Re: I need help on a simple macro

Post by CMW »

I mapped the macro to f1 and it worked on the first click and then I held it down with tape but after 3 min it didn't do anything.
Mnk on Rainbow Six Siege is NOT cheating, just using my soldering skills to my advantage.
CMW
Posts: 41
Joined: Wed Apr 17, 2019 3:53 am

Re: I need help on a simple macro

Post by CMW »

global option -l with value `log.txt'
global option -c with value `R6.xml'
controller #1: option -p with value `/dev/ttyUSB0'
now reading arguments for controller #2
status flag is set
subpos flag is set
force_updates flag is set
auto-grab flag is set
GIMX 7.14 ARMv6
Raspbian GNU/Linux 10 (buster)
Linux 4.19.50-v7+ #896 SMP Thu Jun 20 16:11:44 BST 2019 unknown
Bus 001 Device 006: ID 093a:2532 Pixart Imaging, Inc.
Bus 001 Device 005: ID 258a:1006
Bus 001 Device 007: ID 10c4:ea60 Cygnal Integrated Products, Inc. CP2102/CP2109 UART Bridge Controller [CP210x family]
Bus 001 Device 012: ID 045e:02ea Microsoft Corp. Xbox One S Controller
Bus 001 Device 003: ID 0424:ec00 Standard Microsystems Corp. SMSC9512/9514 Fast Ethernet Adapter
Bus 001 Device 002: ID 0424:9514 Standard Microsystems Corp. SMC9514 Hub
Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub
/: Bus 01.Port 1: Dev 1, Class=root_hub, Driver=dwc_otg/1p, 480M
|__ Port 1: Dev 2, If 0, Class=Hub, Driver=hub/5p, 480M
|__ Port 1: Dev 3, If 0, Class=Vendor Specific Class, Driver=smsc95xx, 480M
|__ Port 2: Dev 12, If 0, Class=Vendor Specific Class, Driver=xpad, 12M
|__ Port 2: Dev 12, If 1, Class=Vendor Specific Class, Driver=, 12M
|__ Port 2: Dev 12, If 2, Class=Vendor Specific Class, Driver=, 12M
|__ Port 3: Dev 7, If 0, Class=Vendor Specific Class, Driver=cp210x, 12M
|__ Port 4: Dev 5, If 1, Class=Human Interface Device, Driver=usbhid, 1.5M
|__ Port 4: Dev 5, If 0, Class=Human Interface Device, Driver=usbhid, 1.5M
|__ Port 5: Dev 6, If 0, Class=Human Interface Device, Driver=usbhid, 12M
|__ Port 5: Dev 6, If 1, Class=Human Interface Device, Driver=usbhid, 12M
GIMX adapter detected, controller type is: XOnePad.
found pass-through device 0x045e:0x02ea
registered joystick 0 with name "Microsoft X-Box One S pad"
using default refresh period: 4.00ms
mouse 0 has name 'SINO WEALTH USB KEYBOARD Consumer Control' and virtual id 0
mouse 1 has name 'PixArt Gaming Mouse' and virtual id 0
mouse 2 has name 'PixArt Gaming Mouse Consumer Control' and virtual id 0
keyboard 0 has name 'SINO WEALTH USB KEYBOARD' and virtual id 0
keyboard 1 has name 'SINO WEALTH USB KEYBOARD System Control' and virtual id 0
keyboard 2 has name 'SINO WEALTH USB KEYBOARD Consumer Control' and virtual id 0
keyboard 3 has name 'SINO WEALTH USB KEYBOARD Keyboard' and virtual id 0
keyboard 4 has name 'PixArt Gaming Mouse Keyboard' and virtual id 0
keyboard 5 has name 'PixArt Gaming Mouse Consumer Control' and virtual id 0
joystick 0 has name 'Microsoft X-Box One pad' and virtual id 0
Dump of /home/pi/.gimx/config/R6.xml:
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="16000" type="XOnePad">
<configuration id="1">
<trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="10" filter="1.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_0" label="leaderboard">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_1" label="menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="ESCAPE"/>
</button>
<button id="abs_axis_2" label="xbox home button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_9" label="leap/vault">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_10" label="reload">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_7" label="swap weapon">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_7" label="swap weapon">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELDOWN"/>
</button>
<button id="abs_axis_8" label="crouch/prone">
<device type="keyboard" id="0" name=""/>
<event type="button" id="c"/>
</button>
<button id="abs_axis_13" label="aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_14" label="fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_11" label="grenade/item">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X3"/>
</button>
<button id="abs_axis_12" label="operator gadget">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X4"/>
</button>
<button id="abs_axis_15" label="sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_15" label="lean left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_16" label="lean right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_16" label="melee">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
<button id="abs_axis_3" label="switch firing mode">
<device type="keyboard" id="0" name=""/>
<event type="button" id="b"/>
</button>
<button id="abs_axis_6" label="ping">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_5" label="view cameras">
<device type="keyboard" id="0" name=""/>
<event type="button" id="5"/>
</button>
<button id="abs_axis_10" label="interact">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_3" label="up button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="UP"/>
</button>
<button id="abs_axis_4" label="right button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</button>
<button id="abs_axis_5" label="down button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="DOWN"/>
</button>
<button id="abs_axis_6" label="left button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</button>
<button id="abs_axis_7" label="scan">
<device type="keyboard" id="0" name=""/>
<event type="button" id="x"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_1-" label="move forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
<axis id="rel_axis_1+" label="move back">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0-" label="strafe left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_0+" label="strafe right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="25" multiplier="0.95" exponent="0.86" shape="Circle"/>
</axis>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="25" multiplier="1.20" exponent="0.86" shape="Circle"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="2">
<trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="10" filter="1.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_0" label="leaderboard">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_1" label="menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="ESCAPE"/>
</button>
<button id="abs_axis_2" label="xbox home button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_9" label="leap/vault">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_10" label="reload">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_7" label="swap weapon">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_7" label="swap weapon">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELDOWN"/>
</button>
<button id="abs_axis_8" label="crouch/prone">
<device type="keyboard" id="0" name=""/>
<event type="button" id="c"/>
</button>
<button id="abs_axis_13" label="aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_14" label="fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_11" label="grenade/item">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X3"/>
</button>
<button id="abs_axis_12" label="operator gadget">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X4"/>
</button>
<button id="abs_axis_15" label="sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_15" label="lean left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_16" label="lean right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_16" label="melee">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
<button id="abs_axis_3" label="switch firing mode">
<device type="keyboard" id="0" name=""/>
<event type="button" id="b"/>
</button>
<button id="abs_axis_6" label="ping">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_5" label="view cameras">
<device type="keyboard" id="0" name=""/>
<event type="button" id="5"/>
</button>
<button id="abs_axis_10" label="interact">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_3" label="up button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="UP"/>
</button>
<button id="abs_axis_4" label="right button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</button>
<button id="abs_axis_5" label="down button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="DOWN"/>
</button>
<button id="abs_axis_6" label="left button">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</button>
<button id="abs_axis_9" label="select">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_7" label="scan">
<device type="keyboard" id="0" name=""/>
<event type="button" id="x"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_1-" label="move forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
<axis id="rel_axis_1+" label="move back">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0-" label="strafe left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_0+" label="strafe right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="25" multiplier="0.95" exponent="0.86" shape="Circle"/>
</axis>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="25" multiplier="1.20" exponent="0.86" shape="Circle"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>
[01;33mWarning: [0mA device name is empty. Multiple mice and keyboards are not managed.
Dump of /home/pi//.gimx//macros/reciol.txt
MACRO KEYDOWN o
MAXIS 1 3
KEYDOWN o

MACRO MBUTTONDOWN BUTTON_LEFT
KEYDOWN o

MACRO MBUTTONUP BUTTON_LEFT
KEYDOWN oDump of /home/pi//.gimx//macros/farmingmacro.txt
MACRO KEYDOWN F1
KEYDOWN SPACE
DELAY 10
KEYUP SPACE
DELAY 108000
KEYDOWN F1
MACRO KEYUP F1
KEYDOWN F1
KEYUP SPACE
[01;33mWarning: [0mfailed to scan line: [01;33mWarning: [0mfailed to process file /home/pi//.gimx//macros/farmingmacro.txt
Press the guide button of the controller for 2 seconds.
0 1563050934.675279, menu (255)
0 1563050934.755220
0 1563050942.359215, A (255)
0 1563050942.371210
0 1563050942.887214
0 1563050944.935217, A (255)
0 1563050944.947208
0 1563050945.439214
0 1563050946.631217, A (255)
0 1563050946.643215
0 1563050947.807212
0 1563050948.471214, A (255)
0 1563050948.483211
0 1563050948.519211
0 1563050950.391215, A (255)
0 1563050950.403210
0 1563051058.407213, A (255)
0 1563051058.419209
0 1563051121.807410, rstick y (-6613)
0 1563051121.811390, rstick x (-5551), rstick y (-3737)
0 1563051121.815248, rstick x (-5333), rstick y (-4333)
0 1563051121.819237, rstick x (-4038), rstick y (-5764)
0 1563051121.823245, rstick x (-3416), rstick y (-6288)
0 1563051121.827219
0 1563051147.327221
0 1563051148.335213, A (255)
0 1563051148.347208
0 1563051148.495213
0 1563051152.643220, LS (255)
0 1563051152.859221, menu (255), LS (255)
Exiting
Mnk on Rainbow Six Siege is NOT cheating, just using my soldering skills to my advantage.
Post Reply