https://github.com/hisptoot/GIMX-firmwares
https://github.com/hisptoot/GIMX
Working in progress.
Just finished compiling the code.
I'm going to test it on switch tonight.
Update:
It works on switch 10.2.0 system.I can use mouse and keyboard to play doom3.
Currently IMU data is not supported.
For those who want to try:
https://drive.google.com/file/d/18_C9EM ... sp=sharing
Nintendo Switch Pro Controller Support
Nintendo Switch Pro Controller Support
Last edited by histamine on Thu Sep 17, 2020 2:06 am, edited 2 times in total.
Re: Nintendo Switch Pro Controller Support
Config File for Doom3 Switch Version
Test Video:
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="3600" type="switchpad">
<configuration id="1">
<trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_10" label="Reload">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_7" label="Use">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_8" label="Crouch">
<device type="keyboard" id="0" name=""/>
<event type="button" id="c"/>
</button>
<button id="abs_axis_9" label="Jump, Double Jump">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_5" label="right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_6" label="left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_4" label="down">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="up">
<device type="keyboard" id="0" name=""/>
<event type="button" id="4"/>
</button>
<button id="abs_axis_14" label="Fire">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_13" label="Flashlight">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_15" label="Run">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_12" label="Next weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_16" label="Crouch">
<device type="keyboard" id="0" name=""/>
<event type="button" id="v"/>
</button>
<button id="abs_axis_11" label="Prev weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_1" label="Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="PDA">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_2" label="Home">
<device type="keyboard" id="0" name=""/>
<event type="button" id="ESCAPE"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_0-" label="Strafe left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="Move back">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="Strafe right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="Move forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
<axis id="rel_axis_2" label="">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="20" multiplier="8.00" exponent="0.50" shape="Circle"/>
</axis>
<axis id="rel_axis_3" label="">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="20" multiplier="12.00" exponent="0.50" shape="Circle"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>
Re: Nintendo Switch Pro Controller Support
After some research on this project https://github.com/spacemeowx2/RemoteSwitchController, I think maybe i can try to map mouse to gyro axis if the game support gyro aiming?
Re: Nintendo Switch Pro Controller Support
Thanks for sharing! I am very busy these times, I'll review your merge request in a week or so.
GIMX creator
Re: Nintendo Switch Pro Controller Support
Is custom firmware on switch required ?
- kaiba_seto2004
- Posts: 554
- Joined: Sat Jul 15, 2017 9:15 am
Re: Nintendo Switch Pro Controller Support
Hi there, I've just tested this project and I think it worked great so far. Note: decrease refresh rate to 100Hz to make it work
PS4 enthusiast.