Important info:
Mouse is set to 3500 DPI in mouse software + GIMX config 3500 DPI

Game: Dying Light
Platform: PS4
Device: Mouse/Keyboard
Game version tested on: 1.41
Playability: Good
Notes:
Touchpad button [TAB] = Player menu
Ingame settings - Max sensitivity, Default Dead Zone.
4 Profiles in this config. Button 1 = Dpad Left. Button 3 = Dpad Right for Inventory/Weapon radial menu.
While using lockpick in this game the right stick (mouse) is swapped to directional key left and right.
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="3500" type="DS4">
<configuration id="1">
<trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_16" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_15" label="Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_14" label="Attack">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_13" label="Use Equipment">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_12" label="Jump">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_11" label="Kick">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_10" label="Reload/Use">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_7" label="Repair/Lookback">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
<button id="abs_axis_6" label="Equipment">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_5" label="Heal">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_4" label="Weapons">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="Flashlight">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_8" label="Crouch">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_9" label="Survior Sense">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_2" label="PS Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Pause">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Share">
<device type="keyboard" id="0" name=""/>
<event type="button" id="MENU"/>
</button>
<button id="abs_axis_17" label="Player Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="8" multiplier="10.88" exponent="0.39" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="8" multiplier="7.50" exponent="0.39" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="Strafe Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="Move Back">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="Strafe Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="Move Forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
<axis id="rel_axis_2-" label="Lockpick turn left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</axis>
<axis id="rel_axis_2+" label="Lockpick turn right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="2">
<trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_16" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_15" label="Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_14" label="Attack">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_13" label="Use Equipment">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_12" label="Jump">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_11" label="Kick">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_10" label="Reload/Use">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_7" label="Repair/Lookback">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
<button id="abs_axis_6" label="Equipment">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_5" label="Heal">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_4" label="Weapons">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="Flashlight">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_8" label="Crouch">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_9" label="Survior Sense">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_2" label="PS Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Pause">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Share">
<device type="keyboard" id="0" name=""/>
<event type="button" id="MENU"/>
</button>
<button id="abs_axis_17" label="Player Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="8" multiplier="10.88" exponent="0.39" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="8" multiplier="7.50" exponent="0.39" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="Strafe Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="Move Back">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="Strafe Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="Move Forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="3">
<trigger type="keyboard" id="0" name="" button_id="1" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_16" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_15" label="Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_14" label="Attack">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_13" label="Use Equipment/Throw weapons">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_12" label="Jump">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_11" label="Kick">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_10" label="Reload/Use">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_7" label="Repair/Lookback">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
<button id="abs_axis_6" label="Equipment">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_5" label="Heal">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_4" label="Weapons">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="Flashlight">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_8" label="Crouch">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_9" label="Survior Sense">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_2" label="PS Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Pause">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Share">
<device type="keyboard" id="0" name=""/>
<event type="button" id="MENU"/>
</button>
<button id="abs_axis_17" label="Player Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="48" multiplier="10.88" exponent="0.39" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="48" multiplier="7.50" exponent="0.39" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="Strafe Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="Move Back">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="Strafe Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="Move Forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="4">
<trigger type="keyboard" id="0" name="" button_id="3" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_16" label="Aim">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_15" label="Sprint">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LSHIFT"/>
</button>
<button id="abs_axis_14" label="Attack">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_13" label="Use Equipment/Throw weapons">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_12" label="Jump">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_11" label="Kick">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_10" label="Reload/Use">
<device type="keyboard" id="0" name=""/>
<event type="button" id="r"/>
</button>
<button id="abs_axis_7" label="Repair/Lookback">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_X1"/>
</button>
<button id="abs_axis_6" label="Equipment">
<device type="keyboard" id="0" name=""/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_5" label="Heal">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_4" label="Weapons">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="Flashlight">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_8" label="Crouch">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_9" label="Survior Sense">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_2" label="PS Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_1" label="Pause">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_0" label="Share">
<device type="keyboard" id="0" name=""/>
<event type="button" id="MENU"/>
</button>
<button id="abs_axis_17" label="Player Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="48" multiplier="10.88" exponent="0.39" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="48" multiplier="7.50" exponent="0.39" shape="Circle"/>
</axis>
<axis id="rel_axis_0-" label="Strafe Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</axis>
<axis id="rel_axis_1+" label="Move Back">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</axis>
<axis id="rel_axis_0+" label="Strafe Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</axis>
<axis id="rel_axis_1-" label="Move Forward">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>