[Config][PS4]Horizon: Zero Dawn (Might work with Horizon: Forbidden West)

Post or request custom configuration files.
Post Reply
User avatar
ckaiycool
Posts: 468
Joined: Thu Jul 10, 2014 8:16 pm
Location: Sweden

[Config][PS4]Horizon: Zero Dawn (Might work with Horizon: Forbidden West)

Post by ckaiycool »

GIMX 8.0+Firmware 8.0

Important info:
Mouse is set to 3500 DPI in mouse software + GIMX config 3500 DPI


Image

Games: Horizon: Zero Dawn
Platform: PS4
Device: Mouse/Keyboard
Game version tested on: 1.54
Playability: Good

Notes:
As with almost all 3rd person games slow mouse movements is the key.
This game uses left stick intensity. Scroll the mousewheel up or down to walk faster or slower.
Touchpad button [TAB] = Objectives/ Map
Profile 3 fixes weapon radius menu.

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<root>
  <controller id="1" dpi="3500" type="DS4">
    <configuration id="1">
      <trigger type="keyboard" id="0" name="" button_id="LCTRL" switch_back="no" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list>
        <intensity control="rel_axis_0" dead_zone="32" shape="Circle" steps="2">
          <up type="mouse" name="" id="0" button_id="BUTTON_WHEELUP"/>
        </intensity>
        <intensity control="rel_axis_0" dead_zone="32" shape="Circle" steps="2">
          <down type="mouse" name="" id="0" button_id="BUTTON_WHEELDOWN"/>
        </intensity>
      </intensity_list>
      <button_map>
        <button id="abs_axis_15" label="Sprint">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_13" label="Aim">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_1" label="Options">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_16" label="Focus">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_14" label="Shoot/Heavy Melee/Tag">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_12" label="Reload/Light Melee">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_MIDDLE"/>
        </button>
        <button id="abs_axis_11" label="Weapon Menu">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X1"/>
        </button>
        <button id="abs_axis_10" label="Stealth">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_9" label="Jump">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="Roll">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LALT"/>
        </button>
        <button id="abs_axis_7" label="Interaction">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_6" label="Left item">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_5" label="Use item">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_4" label="Right item">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_3" label="Heal">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_2" label="PS Button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_0" label="Share">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKQUOTE"/>
        </button>
        <button id="abs_axis_17" label="Map">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="4" multiplier="13.00" exponent="0.43" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="4" multiplier="13.00" exponent="0.43" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="Strafe Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="Move Backward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="Strafe Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="Move Forward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="2">
      <trigger type="mouse" id="0" name="" button_id="BUTTON_RIGHT" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list>
        <intensity control="rel_axis_0" dead_zone="32" shape="Circle" steps="2">
          <down type="mouse" name="" id="0" button_id="BUTTON_WHEELDOWN"/>
        </intensity>
        <intensity control="rel_axis_0" dead_zone="32" shape="Circle" steps="2">
          <up type="mouse" name="" id="0" button_id="BUTTON_WHEELUP"/>
        </intensity>
      </intensity_list>
      <button_map>
        <button id="abs_axis_15" label="Sprint">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_13" label="Aim">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_1" label="Options">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_16" label="Focus">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_14" label="Shoot/Heavy Melee/Tag">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_12" label="Reload/Light Melee">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_MIDDLE"/>
        </button>
        <button id="abs_axis_11" label="Weapon Menu">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X1"/>
        </button>
        <button id="abs_axis_10" label="Stealth">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_9" label="Jump">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="Roll">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LALT"/>
        </button>
        <button id="abs_axis_7" label="Interaction">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_6" label="Left item">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_5" label="Use item">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_4" label="Right item">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_3" label="Heal">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_2" label="PS Button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_0" label="Share">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKQUOTE"/>
        </button>
        <button id="abs_axis_17" label="Map">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="4" multiplier="8.00" exponent="0.47" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="4" multiplier="8.00" exponent="0.47" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="Strafe Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="Move Backward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="Strafe Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="Move Forward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
    <configuration id="3">
      <trigger type="mouse" id="0" name="" button_id="BUTTON_X1" switch_back="yes" delay="0"/>
      <mouse_options_list>
        <mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
      </mouse_options_list>
      <intensity_list>
        <intensity control="rel_axis_0" dead_zone="32" shape="Circle" steps="2">
          <up type="mouse" name="" id="0" button_id="BUTTON_WHEELUP"/>
        </intensity>
        <intensity control="rel_axis_0" dead_zone="32" shape="Circle" steps="2">
          <down type="mouse" name="" id="0" button_id="BUTTON_WHEELDOWN"/>
        </intensity>
      </intensity_list>
      <button_map>
        <button id="abs_axis_15" label="Sprint">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LSHIFT"/>
        </button>
        <button id="abs_axis_13" label="Aim">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_RIGHT"/>
        </button>
        <button id="abs_axis_1" label="Options">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="RETURN"/>
        </button>
        <button id="abs_axis_16" label="Focus">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="f"/>
        </button>
        <button id="abs_axis_14" label="Shoot/Heavy Melee">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_LEFT"/>
        </button>
        <button id="abs_axis_12" label="Reload/Light Melee">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_MIDDLE"/>
        </button>
        <button id="abs_axis_11" label="Weapon wheel">
          <device type="mouse" id="0" name=""/>
          <event type="button" id="BUTTON_X1"/>
        </button>
        <button id="abs_axis_10" label="Stealth">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LCTRL"/>
        </button>
        <button id="abs_axis_9" label="Jump">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="SPACE"/>
        </button>
        <button id="abs_axis_8" label="Roll">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="LALT"/>
        </button>
        <button id="abs_axis_7" label="Interaction">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="e"/>
        </button>
        <button id="abs_axis_6" label="Left item">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="1"/>
        </button>
        <button id="abs_axis_5" label="Use item">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="q"/>
        </button>
        <button id="abs_axis_4" label="Right item">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="3"/>
        </button>
        <button id="abs_axis_3" label="Heal">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="2"/>
        </button>
        <button id="abs_axis_2" label="PS Button">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKSPACE"/>
        </button>
        <button id="abs_axis_0" label="Share">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="BACKQUOTE"/>
        </button>
        <button id="abs_axis_17" label="Map">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="TAB"/>
        </button>
      </button_map>
      <axis_map>
        <axis id="rel_axis_3" label="">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="y" dead_zone="45" multiplier="16.24" exponent="0.43" shape="Circle"/>
        </axis>
        <axis id="rel_axis_2" label="">
          <device type="mouse" id="0" name=""/>
          <event type="axis" id="x" dead_zone="45" multiplier="13.00" exponent="0.43" shape="Circle"/>
        </axis>
        <axis id="rel_axis_0-" label="Strafe Left">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="a"/>
        </axis>
        <axis id="rel_axis_1+" label="Move Backward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="s"/>
        </axis>
        <axis id="rel_axis_0+" label="Strafe Right">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="d"/>
        </axis>
        <axis id="rel_axis_1-" label="Move Forward">
          <device type="keyboard" id="0" name=""/>
          <event type="button" id="w"/>
        </axis>
      </axis_map>
      <joystick_corrections_list/>
    </configuration>
  </controller>
</root>
Last edited by ckaiycool on Wed Oct 18, 2023 6:39 pm, edited 7 times in total.
User avatar
ckaiycool
Posts: 468
Joined: Thu Jul 10, 2014 8:16 pm
Location: Sweden

Re: [Config][PS4]Horizon: Zero Dawn

Post by ckaiycool »

Rating change from average to good.
Changes:
*improved micro aiming in 2 profile.
*change of left stick intensity with 2 steps - walk and run. (No need for a 3 step in this game)

Enjoy :D
Post Reply