12 000 DPI

Game: Tom Clancy's H.A.W.X
Platform: PS3
Device: Controller + Mouse/Keyboard
Playability: Good
Notes: Battlefield 3 PS3 controller Default Jet Controls.
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="0" type="Sixaxis">
<configuration id="1">
<trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
<mouse_options_list/>
<intensity_list/>
<button_map>
<button id="abs_axis_0" label="Tactical Map/ Radar">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_1" label="Start Menu">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="6"/>
</button>
<button id="abs_axis_2" label="PS Menu">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="5"/>
</button>
<button id="abs_axis_16" label="Switch View">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="8"/>
</button>
<button id="abs_axis_6" label="Wingmen Attack">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="13"/>
</button>
<button id="abs_axis_5" label="Select Weapon">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_4" label="Wingmen Defend">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="14"/>
</button>
<button id="abs_axis_3" label="Select Weapon">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_7" label="Switch Target, Hold - Follow Target">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="4"/>
</button>
<button id="abs_axis_9" label="Fire Weapon, Hold - Weapon Camera">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="7"/>
</button>
<button id="abs_axis_10" label="ERS">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_8" label="Fire Cannon">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="9"/>
</button>
<button id="abs_axis_11" label="Yaw Left">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis down" id="0" threshold="-10000"/>
</button>
<button id="abs_axis_12" label="Yaw Right">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis up" id="0" threshold="10000"/>
</button>
<button id="abs_axis_15" label="Flares">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="10"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_0" label="Roll Left/Right">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="2" dead_zone="0" multiplier="0.0036" exponent="1.00" shape=""/>
</axis>
<axis id="abs_axis_13" label="Throttle Down">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="4" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
</axis>
<axis id="abs_axis_14" label="Throttle Up">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="5" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
</axis>
<axis id="rel_axis_1" label="Pitch Up/Down">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="3" dead_zone="0" multiplier="0.0036" exponent="1.00" shape=""/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="2">
<trigger type="joystick" id="0" name="XInput Controller" button_id="12" switch_back="yes" delay="0"/>
<mouse_options_list/>
<intensity_list/>
<button_map/>
<axis_map>
<axis id="rel_axis_2" label="Roll Right/Left">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="2" dead_zone="0" multiplier="0.0036" exponent="1.00" shape=""/>
</axis>
<axis id="abs_axis_13" label="Throttle Down">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="4" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
</axis>
<axis id="abs_axis_14" label="Throttle Up">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="5" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
</axis>
<axis id="rel_axis_3" label="Pitch Up/Down">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="3" dead_zone="0" multiplier="0.0036" exponent="1.00" shape=""/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="12000" type="Sixaxis">
<configuration id="1">
<trigger type="" id="" name="" button_id="" switch_back="no" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_14" label="Throttle Up">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</button>
<button id="abs_axis_13" label="Throttle Down">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</button>
<button id="abs_axis_0" label="Tactical Map/ Radar">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_1" label="Start Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_2" label="PS Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_6" label="Wingmen Attack">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_5" label="Select Weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_4" label="Wingmen Defend">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="Select Weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_7" label="Switch Target, Hold - Follow Target">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_9" label="Fire Weapon, Hold - Weapon Camera">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LALT"/>
</button>
<button id="abs_axis_10" label="ERS">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_11" label="Yaw Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</button>
<button id="abs_axis_12" label="Yaw Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</button>
<button id="abs_axis_15" label="Flares">
<device type="keyboard" id="0" name=""/>
<event type="button" id="x"/>
</button>
<button id="abs_axis_8" label="Fire Cannon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_3" label="Select Weapon Mouse">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELUP"/>
</button>
<button id="abs_axis_5" label="Select Weapon Mouse">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_WHEELDOWN"/>
</button>
<button id="abs_axis_8" label="Fire Cannon Mouse">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_15" label="Flares Mouse">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
<button id="abs_axis_9" label="Fire Weapon, Validate Support, Hold - Weapon Camera Mouse">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_16" label="Switch View">
<device type="keyboard" id="0" name=""/>
<event type="button" id="c"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_0" label="Roll Left/Right">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="40" multiplier="4.00" exponent="0.75" shape="Circle"/>
</axis>
<axis id="rel_axis_1" label="Pitch Up/Down">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="40" multiplier="4.00" exponent="0.75" shape="Circle"/>
</axis>
<axis id="rel_axis_1+" label="Pitch Up">
<device type="keyboard" id="0" name=""/>
<event type="button" id="DOWN"/>
</axis>
<axis id="rel_axis_1-" label="Pitch Down">
<device type="keyboard" id="0" name=""/>
<event type="button" id="UP"/>
</axis>
<axis id="rel_axis_0-" label="Roll Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</axis>
<axis id="rel_axis_0+" label="Roll Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="2">
<trigger type="mouse" id="0" name="" button_id="BUTTON_X1" switch_back="yes" delay="0"/>
<mouse_options_list>
<mouse name="" id="0" mode="Aiming" buffer_size="1" filter="0.00"/>
</mouse_options_list>
<intensity_list/>
<button_map>
<button id="abs_axis_14" label="Throttle Up">
<device type="keyboard" id="0" name=""/>
<event type="button" id="w"/>
</button>
<button id="abs_axis_13" label="Throttle Down">
<device type="keyboard" id="0" name=""/>
<event type="button" id="s"/>
</button>
<button id="abs_axis_0" label="Hold - Objectives">
<device type="keyboard" id="0" name=""/>
<event type="button" id="TAB"/>
</button>
<button id="abs_axis_1" label="Start Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RETURN"/>
</button>
<button id="abs_axis_2" label="PS Menu">
<device type="keyboard" id="0" name=""/>
<event type="button" id="BACKSPACE"/>
</button>
<button id="abs_axis_6" label="Select Support">
<device type="keyboard" id="0" name=""/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_5" label="Select Weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_4" label="Select Support">
<device type="keyboard" id="0" name=""/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_3" label="Select Weapon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="f"/>
</button>
<button id="abs_axis_7" label="Switch Target, Hold - Follow Target">
<device type="keyboard" id="0" name=""/>
<event type="button" id="q"/>
</button>
<button id="abs_axis_9" label="Fire Weapon, Validate Support, Hold - Weapon Camera">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LCTRL"/>
</button>
<button id="abs_axis_10" label="Interact">
<device type="keyboard" id="0" name=""/>
<event type="button" id="e"/>
</button>
<button id="abs_axis_11" label="Yaw Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="a"/>
</button>
<button id="abs_axis_12" label="Yaw Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="d"/>
</button>
<button id="abs_axis_16" label="Flares">
<device type="keyboard" id="0" name=""/>
<event type="button" id="x"/>
</button>
<button id="abs_axis_8" label="Fire Cannon">
<device type="keyboard" id="0" name=""/>
<event type="button" id="SPACE"/>
</button>
<button id="abs_axis_3" label="Select Weapon Mouse">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_5" label="Select Weapon Mouse">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_MIDDLE"/>
</button>
<button id="abs_axis_8" label="Fire Cannon Mouse">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_LEFT"/>
</button>
<button id="abs_axis_16" label="Flares Mouse">
<device type="mouse" id="0" name=""/>
<event type="button" id="BUTTON_RIGHT"/>
</button>
</button_map>
<axis_map>
<axis id="rel_axis_3" label="Aiming - y axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="y" dead_zone="40" multiplier="4.00" exponent="1.00" shape="Circle"/>
</axis>
<axis id="rel_axis_2" label="Aiming - x axis">
<device type="mouse" id="0" name=""/>
<event type="axis" id="x" dead_zone="40" multiplier="4.00" exponent="1.00" shape="Circle"/>
</axis>
<axis id="rel_axis_1+" label="Pitch Up">
<device type="keyboard" id="0" name=""/>
<event type="button" id="DOWN"/>
</axis>
<axis id="rel_axis_1-" label="Pitch Down">
<device type="keyboard" id="0" name=""/>
<event type="button" id="UP"/>
</axis>
<axis id="rel_axis_0-" label="Roll Left">
<device type="keyboard" id="0" name=""/>
<event type="button" id="LEFT"/>
</axis>
<axis id="rel_axis_0+" label="Roll Right">
<device type="keyboard" id="0" name=""/>
<event type="button" id="RIGHT"/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>