
Game: Apache: Air Assault
Platform: PS3
Device: Controller
Playability: Good
Notes: This game has messed up controls

To be released after Bad Company 1 and 2 where the flying controls are good makes this not acceptable

So i made a config based on Bad Company 1 and Battlefield 4 (PS3) default controls wich are 100% more manageable:
L1,L2 switched and The same for R1,R2.
Left stick = Roll, Throttle
Right Stick = Yaw, Pitch
Profiles below
Triangle Default profile
Circle F.L.I.R Mode
D-Pad Down Free look
D-Pad Up Satellite Mode
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<root>
<controller id="1" dpi="0" type="Sixaxis">
<configuration id="1">
<trigger type="joystick" id="0" name="XInput Controller" button_id="3" switch_back="no" delay="0"/>
<mouse_options_list/>
<intensity_list/>
<button_map>
<button id="abs_axis_9" label="Select/ Lock Target">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="0"/>
</button>
<button id="abs_axis_7" label="Change View">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_5" label="Camera Control">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="12"/>
</button>
<button id="abs_axis_13" label="Zoom">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="9"/>
</button>
<button id="abs_axis_4" label="Weapon Switch">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="14"/>
</button>
<button id="abs_axis_6" label="Weapon Switch ">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="13"/>
</button>
<button id="abs_axis_8" label="DVO/ F.L.I.R Mode">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_3" label="Satellite View">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="11"/>
</button>
<button id="abs_axis_10" label="Map">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_2" label="PS Menu">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="5"/>
</button>
<button id="abs_axis_14" label="Fire Cannon">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="10"/>
</button>
<button id="abs_axis_15" label="Autohover">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="7"/>
</button>
<button id="abs_axis_16" label="Turret">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="8"/>
</button>
<button id="abs_axis_1" label="Pause Menu">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="6"/>
</button>
<button id="abs_axis_0" label="Multiplayer Statistics">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="4"/>
</button>
</button_map>
<axis_map>
<axis id="abs_axis_12" label="Launch Rocket/ Missile">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="5" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
</axis>
<axis id="abs_axis_11" label="Target Camera">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="4" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
</axis>
<axis id="rel_axis_0" label="Roll Left/ Right">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="0" dead_zone="0" multiplier="0.0039" exponent="1.00" shape=""/>
</axis>
<axis id="rel_axis_3" label="Throttle Up/ Down">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="1" dead_zone="0" multiplier="0.0039" exponent="1.00" shape=""/>
</axis>
<axis id="rel_axis_2" label="Yaw Left/ Right">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="2" dead_zone="0" multiplier="0.0039" exponent="1.00" shape=""/>
</axis>
<axis id="rel_axis_1" label="Pitch Up/ Down">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="3" dead_zone="0" multiplier="0.0039" exponent="1.00" shape=""/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="2">
<trigger type="joystick" id="0" name="XInput Controller" button_id="12" switch_back="yes" delay="0"/>
<mouse_options_list/>
<intensity_list/>
<button_map>
<button id="abs_axis_9" label="Select/ Lock Target">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="0"/>
</button>
<button id="abs_axis_7" label="Change View">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_5" label="Camera Control">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="12"/>
</button>
<button id="abs_axis_13" label="Zoom">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="9"/>
</button>
<button id="abs_axis_4" label="Weapon Switch">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="14"/>
</button>
<button id="abs_axis_6" label="Weapon Switch ">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="13"/>
</button>
<button id="abs_axis_8" label="DVO/ F.L.I.R Mode">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_3" label="Satellite View">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="11"/>
</button>
<button id="abs_axis_10" label="Map">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_2" label="PS Menu">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="5"/>
</button>
<button id="abs_axis_14" label="Fire Cannon">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="10"/>
</button>
<button id="abs_axis_15" label="Autohover">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="7"/>
</button>
<button id="abs_axis_16" label="Turret">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="8"/>
</button>
<button id="abs_axis_1" label="Pause Menu">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="6"/>
</button>
<button id="abs_axis_0" label="Multiplayer Statistics">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="4"/>
</button>
</button_map>
<axis_map>
<axis id="abs_axis_12" label="Launch Rocket/ Missile">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="5" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
</axis>
<axis id="abs_axis_11" label="Target Camera">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="4" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
</axis>
<axis id="rel_axis_3" label="Look Up/ Down">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="3" dead_zone="0" multiplier="0.0039" exponent="1.00" shape=""/>
</axis>
<axis id="rel_axis_2" label="Look Left/ Right">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="2" dead_zone="0" multiplier="0.0039" exponent="1.00" shape=""/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="3">
<trigger type="joystick" id="0" name="XInput Controller" button_id="1" switch_back="no" delay="0"/>
<mouse_options_list/>
<intensity_list/>
<button_map>
<button id="abs_axis_9" label="Select/ Lock Target">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="0"/>
</button>
<button id="abs_axis_7" label="Change View">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_5" label="Camera Control">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="12"/>
</button>
<button id="abs_axis_13" label="Zoom">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="9"/>
</button>
<button id="abs_axis_4" label="Weapon Switch">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="14"/>
</button>
<button id="abs_axis_6" label="Weapon Switch ">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="13"/>
</button>
<button id="abs_axis_8" label="DVO/ F.L.I.R Mode">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_3" label="Satellite View">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="11"/>
</button>
<button id="abs_axis_10" label="Map">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_2" label="PS Menu">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="5"/>
</button>
<button id="abs_axis_14" label="Fire Cannon">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="10"/>
</button>
<button id="abs_axis_15" label="Autohover">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="7"/>
</button>
<button id="abs_axis_16" label="Turret">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="8"/>
</button>
<button id="abs_axis_1" label="Pause Menu">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="6"/>
</button>
<button id="abs_axis_0" label="Multiplayer Statistics">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="4"/>
</button>
</button_map>
<axis_map>
<axis id="abs_axis_12" label="Launch Rocket/ Missile">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="5" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
</axis>
<axis id="abs_axis_11" label="Target Camera">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="4" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
</axis>
<axis id="rel_axis_3" label="Look Up/ Down">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="3" dead_zone="0" multiplier="0.0039" exponent="1.00" shape=""/>
</axis>
<axis id="rel_axis_2" label="Look Left/ Right">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="2" dead_zone="0" multiplier="0.0039" exponent="1.00" shape=""/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
<configuration id="4">
<trigger type="joystick" id="0" name="XInput Controller" button_id="11" switch_back="yes" delay="0"/>
<mouse_options_list/>
<intensity_list/>
<button_map>
<button id="abs_axis_9" label="Select/ Lock Target">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="0"/>
</button>
<button id="abs_axis_7" label="Change View">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="3"/>
</button>
<button id="abs_axis_5" label="Camera Control">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="12"/>
</button>
<button id="abs_axis_13" label="Zoom">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="9"/>
</button>
<button id="abs_axis_4" label="Weapon Switch">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="14"/>
</button>
<button id="abs_axis_6" label="Weapon Switch ">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="13"/>
</button>
<button id="abs_axis_8" label="DVO/ F.L.I.R Mode">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="1"/>
</button>
<button id="abs_axis_3" label="Satellite View">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="11"/>
</button>
<button id="abs_axis_10" label="Map">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="2"/>
</button>
<button id="abs_axis_2" label="PS Menu">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="5"/>
</button>
<button id="abs_axis_14" label="Fire Cannon">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="10"/>
</button>
<button id="abs_axis_15" label="Autohover">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="7"/>
</button>
<button id="abs_axis_16" label="Turret">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="8"/>
</button>
<button id="abs_axis_1" label="Pause Menu">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="6"/>
</button>
<button id="abs_axis_0" label="Multiplayer Statistics">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="button" id="4"/>
</button>
</button_map>
<axis_map>
<axis id="abs_axis_12" label="Launch Rocket/ Missile">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="5" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
</axis>
<axis id="abs_axis_11" label="Target Camera">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="4" dead_zone="0" multiplier="0.008" exponent="1.00" shape=""/>
</axis>
<axis id="rel_axis_3" label="Look Up/ Down">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="3" dead_zone="0" multiplier="0.0039" exponent="1.00" shape=""/>
</axis>
<axis id="rel_axis_2" label="Look Left/ Right">
<device type="joystick" id="0" name="XInput Controller"/>
<event type="axis" id="2" dead_zone="0" multiplier="0.0039" exponent="1.00" shape=""/>
</axis>
</axis_map>
<joystick_corrections_list/>
</configuration>
</controller>
</root>