Nothing to special video wise. I'd do video capture but it would mean rearranging my house .
Oh, no money problems in RE5 now either.
Resident Evil 5 - Abandoned Cave macro video
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- Posts: 31
- Joined: Sun Jul 17, 2011 6:39 am
Re: Resident Evil 5 - Abandoned Cave macro video
Nice use of macro :)
P.S.
You only need the actual ID of youtube videos to embed them using the youtube tags.
P.S.
You only need the actual ID of youtube videos to embed them using the youtube tags.
My Config Repository | PSN: McKack - Steam: McKack - XBL: Ozukaki | Config Post Template
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- Posts: 31
- Joined: Sun Jul 17, 2011 6:39 am
Re: Resident Evil 5 - Abandoned Cave macro video
Thanks btw.
I'm working on something like this for FF XIII now but using different methods than typing out a text macro. I have been trying to use gimx with motionjoy with keys all mapped the same plus hot keyboard pro to record all of the "keystrokes" submitted via the ps3 controller. I think though, that we play too fast via controller and it's best to just record the input one key at a time through the keyboard. I'll post if I get it to work properly.
I'm working on something like this for FF XIII now but using different methods than typing out a text macro. I have been trying to use gimx with motionjoy with keys all mapped the same plus hot keyboard pro to record all of the "keystrokes" submitted via the ps3 controller. I think though, that we play too fast via controller and it's best to just record the input one key at a time through the keyboard. I'll post if I get it to work properly.
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- Posts: 31
- Joined: Sun Jul 17, 2011 6:39 am
Re: Resident Evil 5 - Abandoned Cave macro video
I got it going without error for 3 hours so far. Set to run for 20 hours(2.5 minute run time * 500). I'll post a video soon. Should make FF XIII much more enjoyable to just speed through it all.
Re: Resident Evil 5 - Abandoned Cave macro video
Fantastic ! Feel free to share your macro files
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- Posts: 31
- Joined: Sun Jul 17, 2011 6:39 am