Hello,
I know it's an old topic but how can I use AutoHotKey with GIMX 2.01?
I tried to find SDL.dll but I found only SDL2.dll.
Where should I put this alternate SDL? Or maybe there is another way for newer versions of GIMX?
AutoHotKey With GIMX
Re: AutoHotKey With GIMX
There's no way with GIMX 2.01. Did you try the built-in macro feature?
GIMX creator
Re: AutoHotKey With GIMX
I'm using a complicated script. Unfortunately the features I need don't present in built-in macro feature, like getting current system time and creating functions.
Is there a way to get an older version of GIMX. I could try to write a C# program to work with shell, but I don't know how to use GIMX network input.
Is there any other options? Btw I'm using Windows.
Thank You.
Is there a way to get an older version of GIMX. I could try to write a C# program to work with shell, but I don't know how to use GIMX network input.
Is there any other options? Btw I'm using Windows.
Thank You.
Re: AutoHotKey With GIMX
There sadly is not other option yet.
I've been thinking about adding "Emulated inputs" as input choice in a future release.
I've been thinking about adding "Emulated inputs" as input choice in a future release.
GIMX creator
Re: AutoHotKey With GIMX
That would be great. Anyway I did all I wanted using GIMX 1.02. But changing Arduino Leonardo firmware is a pain in the neck.
Thank you for the great app.
Thank you for the great app.
Re: AutoHotKey With GIMX
Hi,
It should be possible to use AutoHotKey with GIMX since version 2.04!
In gimx-launcher, the input to select is "Window events".
The window that can receive the events is named "gimx".
It should be possible to use AutoHotKey with GIMX since version 2.04!
In gimx-launcher, the input to select is "Window events".
The window that can receive the events is named "gimx".
GIMX creator
Re: AutoHotKey With GIMX
Hi,
Is there any other way to debug the macro? When I try to make a combo with strict timing (for training) I need to restart gimx for every attempt.
Start GIMX - check combo [some wrong timing] - stop GIMX - edit macro.txt - start GIMX. Every relaunch takes like ~10 seconds (with bluetooth/ubuntu) and even one simple script takes a lot of time.
Also is it possible to add something like DELAYF ### function in which ### are in frames (1/60 sec)? BTW KEY # with 50ms is exactly 3 frames which really helps a lot.
Is there any other way to debug the macro? When I try to make a combo with strict timing (for training) I need to restart gimx for every attempt.
Start GIMX - check combo [some wrong timing] - stop GIMX - edit macro.txt - start GIMX. Every relaunch takes like ~10 seconds (with bluetooth/ubuntu) and even one simple script takes a lot of time.
Also is it possible to add something like DELAYF ### function in which ### are in frames (1/60 sec)? BTW KEY # with 50ms is exactly 3 frames which really helps a lot.
Re: AutoHotKey With GIMX
Hi,
Sadly no. I added a new issue: #294ScooloV wrote:Is there any other way to debug the macro?
It's not really possible because the framerate depends on the game...ScooloV wrote:Also is it possible to add something like DELAYF ...
GIMX creator