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Re: Queue write error (PS4, DFGT)
Posted: Thu Nov 12, 2015 7:05 pm
by bombshell
6.7, included with GIMX 5.3.
Re: Queue write error (PS4, DFGT)
Posted: Fri Nov 13, 2015 8:36 am
by Matlo
I'll generate a test package with more traces.
Re: Queue write error (PS4, DFGT)
Posted: Sat Nov 14, 2015 2:50 pm
by Matlo
Here is the test version:
http://gimx.fr/download/1d2de92d620dddd ... x86_64.exe
I increased the write queue size to 4 instead of 2. Please post a log in any case.
Re: Queue write error (PS4, DFGT)
Posted: Sat Nov 14, 2015 3:13 pm
by bombshell
Thank you. I'll be able to test this on Monday.
Re: Queue write error (PS4, DFGT)
Posted: Mon Nov 16, 2015 2:53 pm
by bombshell
Here is a log from a session where it disconnected within 10-15 minutes:
http://pastebin.com/raw.php?i=XKt9E15a
Now I'm currently running a session over 2½ hours and still no errors. It's so random how long I can play.
Re: Queue write error (PS4, DFGT)
Posted: Mon Nov 16, 2015 5:17 pm
by Matlo
Could you please post the full log?
Re: Queue write error (PS4, DFGT)
Posted: Mon Nov 16, 2015 5:36 pm
by bombshell
Sorry, it was too big for Pastebin.
This link should have a download option:
https://drive.google.com/file/d/0B7vEoE ... sp=sharing
Re: Queue write error (PS4, DFGT)
Posted: Mon Nov 16, 2015 8:28 pm
by Matlo
Maybe the CP2102 adapter is defective.
Could you install
USBCAP and make a capture when the problem happens?
There are some instructions here:
http://desowin.org/usbpcap/tour.html
Re: Queue write error (PS4, DFGT)
Posted: Tue Nov 17, 2015 12:59 am
by brooklyniteOne
I also have experienced this issue with the random disconnects. Ill try to capture a log as well.
I am running windows 7 as well. Using gimix 8.3 x86_64
Re: Queue write error (PS4, DFGT)
Posted: Wed Nov 18, 2015 12:48 pm
by bombshell
I hope these were captured correctly.
I haven't run into the queue write error yet while trying to do the capture. Instead it has 2 times stopped taking wheel inputs, one time mid-race, another after a race, but in the mid-race case I could feel from the car that the wheel was still receiving force feedback and vibration data.
Mid-race disconnect:
https://drive.google.com/folderview?id= ... sp=sharing
After race disconnect:
https://drive.google.com/folderview?id= ... sp=sharing
I don't know how much more I will play with this setup given all these problems. I will probably order a different CP2102 adapter since they are so cheap and see if that is the reason for my problems.