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Re: Some interesting reading regarding GIMX and DI support

Posted: Sun Aug 28, 2016 5:00 am
by dazza83
Matlo wrote:Thanks dazza83! I'll contact you when a test version is ready.
Cool no problems. Will also have access from a friend to a thrustmaster tx and thrustmaster t500 if any of them need testing

Quick question will what u are doing also get wheels working on the xbox one. Im assuming no because the g920 xbox ffb protocol is not open source. Or will you be able to use the pc protocols on the xbox one?

Re: Some interesting reading regarding GIMX and DI support

Posted: Sun Aug 28, 2016 8:10 am
by isamu
dazza83 wrote:
Matlo wrote:Thanks dazza83! I'll contact you when a test version is ready.
Cool no problems. Will also have access from a friend to a thrustmaster tx and thrustmaster t500 if any of them need testing

Quick question will what u are doing also get wheels working on the xbox one. Im assuming no because the g920 xbox ffb protocol is not open source. Or will you be able to use the pc protocols on the xbox one?
Very good question Dazza83 and I just want to say thank you for volunteering to test out the new DI beta app.

For the record, I too have tested it on my Bodnar wheel and so far, I can only get the "Constant" effect working on the Bodnar wheel, not the spring or damper effect. Dazza I'd be interested in hearing your results from your Xbox Logitech G920 wheel, as well as your friend's Thrustmaster TX and T500 wheels. Please post your findings in this thread once you've tested all of the wheels out.

Matlo and I have agreed that there is some sort of clipping problem going on with the app and my wheel and he's trying to sort it out.

Re: Some interesting reading regarding GIMX and DI support

Posted: Tue Aug 30, 2016 6:24 pm
by Okt4n3
It´s great to know that you´re working on a solution to bring ffb support for G920 on PS4 guys, thanks a lot for your efforts, if you need any beta tester send my a message.

Re: Some interesting reading regarding GIMX and DI support

Posted: Wed Sep 07, 2016 5:44 pm
by Matlo
@dazza83
@Okt4n3
@anyone wanting to help

Please download the following test apps:
http://gimx.fr/download/4777c33d5c1b29f ... test_2.zip
http://gimx.fr/download/4777c33d5c1b29f ... /ffb_0.zip

Run ginput_haptic_test_2.exe and let me know if all the effects work (constant/spring/damper left/right).
Please also run ffb_0.exe, and post the full ffb_0.exe output as text:
  • make sure to unplug any other device supporting force feedback effects (including rumble)
  • make sure to uninstall/disable virtual devices supporting force feedback effects (such as vJoy)
  • open a command window
  • click on the icon in the top left corner
  • click on Properties
  • click on the Layout tab
  • set the width of the _Window Size_ to 240
  • go to the ffb_0.exe directory (cd C:\Users\<username>\Downloads\ffb_0)
  • run ffb_0.exe and let the test finish
  • right-click on the command window, click on Select all, and press enter.
  • post it, and make sure to tell the exact wheel brand and model

Re: Some interesting reading regarding GIMX and DI support

Posted: Thu Sep 08, 2016 12:45 am
by dazza83
will these work on windows 10? go to load haptic test. screen loads for 1 sec and closes. ffb_0 loads nothing works on the wheel, and then auto closes

Re: Some interesting reading regarding GIMX and DI support

Posted: Thu Sep 08, 2016 5:27 am
by Matlo
Post the command output as text (as explained in my previous post) for both test apps.
Also make sure to unplug any other device supporting force feedback effects (including rumble).

Re: Some interesting reading regarding GIMX and DI support

Posted: Thu Sep 08, 2016 8:27 am
by dazza83
ok with the haptic test, constant seemed a little slow/weak not sure if it should have been faster. spring left and right was nice and strong, damper seemed good.

and below is the log from the ffb_0, hopefully i did it correctly.

Code: Select all

Found haptic device: Logitech G920 Driving Force Racing Wheel USB
Found axis with haptic capabilities: X
Supported effects:
  constant force
    types: constant force, custom force, attack, fade, hardware, periodic, start delay,
    params:
      static: all params, axes, direction, duration, enveloppe, gain, start delay, trigger button, type specific params,
      dynamic: all params, axes, direction, duration, enveloppe, gain, start delay, trigger button, type specific params,
  ramp force
    types: attack, fade, hardware, periodic, ramp force, start delay,
    params:
      static: all params, axes, direction, duration, enveloppe, gain, direction, start delay, trigger button, type specific params,
      dynamic: all params, axes, direction, duration, enveloppe, gain, direction, start delay, trigger button, type specific params,
  square
    types: constant force, custom force, attack, fade, hardware, periodic, ramp force, start delay,
    params:
      static: all params, axes, direction, duration, enveloppe, gain, direction, start delay, trigger button, type specific params,
      dynamic: all params, axes, direction, duration, enveloppe, gain, direction, start delay, trigger button, type specific params,
  sine
    types: constant force, custom force, attack, fade, hardware, periodic, ramp force, start delay,
    params:
      static: all params, axes, direction, duration, enveloppe, gain, direction, start delay, trigger button, type specific params,
      dynamic: all params, axes, direction, duration, enveloppe, gain, direction, start delay, trigger button, type specific params,
  triangle
    types: constant force, custom force, attack, fade, hardware, periodic, ramp force, start delay,
    params:
      static: all params, axes, direction, duration, enveloppe, gain, direction, start delay, trigger button, type specific params,
      dynamic: all params, axes, direction, duration, enveloppe, gain, direction, start delay, trigger button, type specific params,
  sawtoothup
    types: constant force, custom force, attack, fade, hardware, periodic, ramp force, start delay,
    params:
      static: all params, axes, direction, duration, enveloppe, gain, direction, start delay, trigger button, type specific params,
      dynamic: all params, axes, direction, duration, enveloppe, gain, direction, start delay, trigger button, type specific params,
  sawtoothdown
    types: constant force, custom force, attack, fade, hardware, periodic, ramp force, start delay,
    params:
      static: all params, axes, direction, duration, enveloppe, gain, direction, start delay, trigger button, type specific params,
      dynamic: all params, axes, direction, duration, enveloppe, gain, direction, start delay, trigger button, type specific params,
  spring
    types: condition, custom force, deadband, hardware, pos and neg coefficients, saturation, start delay,
    params:
      static: all params, axes, direction, duration, gain, start delay, trigger button, type specific params,
      dynamic: all params, axes, direction, duration, gain, start delay, trigger button, type specific params,
  damper
    types: condition, custom force, deadband, hardware, pos and neg coefficients, saturation, start delay,
    params:
      static: all params, axes, direction, duration, gain, start delay, trigger button, type specific params,
      dynamic: all params, axes, direction, duration, gain, start delay, trigger button, type specific params,
  inertia
    types: condition, custom force, deadband, hardware, pos and neg coefficients, saturation, start delay,
    params:
      static: all params, axes, direction, duration, gain, start delay, trigger button, type specific params,
      dynamic: all params, axes, direction, duration, gain, start delay, trigger button, type specific params,
  friction
    types: condition, custom force, deadband, hardware, pos and neg coefficients, saturation, start delay,
    params:
      static: all params, axes, direction, duration, gain, start delay, trigger button, type specific params,
      dynamic: all params, axes, direction, duration, gain, start delay, trigger button, type specific params,
Playing left spring effect
Playing right spring effect
Playing left damper effect
Playing right damper effect

Re: Some interesting reading regarding GIMX and DI support

Posted: Thu Sep 08, 2016 8:44 am
by Matlo
Did all the effects also work with ffb_0.exe?

Re: Some interesting reading regarding GIMX and DI support

Posted: Thu Sep 08, 2016 9:42 am
by dazza83
Yeah sorry effects worked. Damper felt very soft though only small bumps. But there was a effect.

Re: Some interesting reading regarding GIMX and DI support

Posted: Thu Sep 08, 2016 11:13 am
by Matlo
Thanks for testing :)
If you can test it with your friend's Thrustmaster wheels, please do it.