Some games is a b*tch to get the normalize value.
Posted: Thu Jul 24, 2014 8:43 pm
I made Deus ex having a circular movement but it took 4 f-ing hours to find a good spot on DZ/ACC and X/Y circlular shape cause of the games own square deadzone shape.
Now im on Medal of honor and it's starting to piss me of quite a bit.
DZ i set 2-3 wheelclicks + over the value when the reticle stopped moving and acceleration is somewhere around 39-45 and now lets go check the X/Y circular test movement and there is not one setting from 1.00 - 4.00 that even feels like it's close of beeing circular without having a straight line somewhere in either sides or top/bottom.
Any tips to help me on the way cause i have couple of games that nobody shares configs for and i would love to share as much as possible to others.
Now im on Medal of honor and it's starting to piss me of quite a bit.
DZ i set 2-3 wheelclicks + over the value when the reticle stopped moving and acceleration is somewhere around 39-45 and now lets go check the X/Y circular test movement and there is not one setting from 1.00 - 4.00 that even feels like it's close of beeing circular without having a straight line somewhere in either sides or top/bottom.
Any tips to help me on the way cause i have couple of games that nobody shares configs for and i would love to share as much as possible to others.